Troll Feat List

Build Cost: Each feat costs 5 build to learn. Learning these feats does not require a teacher.

Break Force
Cripple Limb
Critical Strike
Endure Pain
Knock back
Resist Ice
Tolerate Poison


FEAT OVERVIEW:

Break Force
1 SP
Complex, Force Defense

Description: Pain effects are one of the more debilitating of Control effects; they can disable, hamper or even completely paralyze the recipient. Learning this feat involves intense training and discipline so that the character can place mind above body and with simple willpower – ascend above the agony that his or her body is suffering.

Usage: To use this feat, you must spend 1 SP and say “Endure Pain” in response to a Pain attack (such as a Cripple Limb, a Daze or a Stun effect). You cannot use this Feat to defend against an attack that comes from behind you and strikes your back torso.

Cripple Limb
2 SP
Basic, Melee Cripple Limb, Pain

Description: For those with an eye toward victory and precision, the Cripple Limb feat exists to temporarily disable an enemy in order to facilitate a push toward victory.

An enemy with a Crippled Arm cannot use that arm to attack or defend himself. Likewise, an enemy with a Crippled Leg cannot move beyond a stumbling limp and therefore cannot maneuver properly.

In controlling an enemy’s movements thusly can a fighter step towards triumph and away from defeat.

Usage: To use this Feat, spend 1 SP and then perform a Melee attack that targets an enemy’s limb while saying “Cripple Limb 10″ in mid-swing. If you succeed in your attack, the targeted limb is Crippled for 10 seconds.

Critical Strike
1 SP
Basic, Melee/Ranged Attack

Description: There are two main schools of thought with the Critical Strike feat. For some fighters, it is simply a mighty blow driven by muscle and will. For others, it is precision and skill – the talent of striking the right organ or body part, at the right time. Many Warriors, Rogues and Marksmen use this Feat in a methodology that lies somewhere between the two philosophies – but the result is the same: the severe injury inflicted upon one’s enemies.

Usage: To use this feat, spend 1 SP while performing a ranged or melee attack upon your enemy. In mid-swing or mid-throw, say “Crit! X damage”, where X is equal to your normal attack damage plus 3. This damage includes any Expertise bonuses, bonuses granted by Great Strength or special Backstab or Flourish bonuses.

If you are performing Critical Strike as a ranged attack, then you must Aim before you use it.

Know thy Enemy skill (Physic Profession): For each rank of this Skill, your Critical Strikes inflict 1 additional point of damage; this means that when you learn Know thy Enemy (rank 3), you inflict 3 more damage when using the Critical Strike feat.

Endure Pain
1 SP
Complex, Pain Defense

Description: Pain effects are one of the more debilitating of Control effects; they can disable, hamper or even completely paralyze the recipient. Learning this feat involves intense training and discipline so that the character can place mind above body and with simple willpower – ascend above the agony that his or her body is suffering.

Usage: To use this feat, you must spend 1 SP and say “Endure Pain” in response to a Pain attack (such as a Cripple Limb, a Daze or a Stun effect). You cannot use this Feat to defend against an attack that comes from behind you and strikes your back torso.

Knock Back
2 SP
Basic Ranged/Melee Knockback, Force

Description: By tapping into your inner reserves of strength and willpower, you can strike a blow that knocks your enemy away from you and yours. This is most useful when you are attempting to defend yourself and your fellows from attack, as it provides you with a temporary reprieve. However, this is also useful when you are attacking; use it on healer to knock her away from her patient or use it on a minion to expose his leader to assault.

Usage: To use this feat, spend 1 SP and perform a melee or ranged attack upon a target, saying “Knockback 10″ in mid-swing. If you hit, your enemy must take 10 steps away from you.

If you are performing Knockback as a ranged attack, then you must Aim before you use it.

Resist Ice
1 SP
Complex, Ice Defense
Effect: When hit by an Ice attack, you can reduce its damage to zero by invoking this feat within 5 seconds of the attack.

Tolerate Poison
1 SP
Basic, Poison Defense

Description: For some, this feat represents months and years of voluntary exposure to a variety of toxins and venoms to induce a tolerance to their effects. For other characters, this feat is pure toughness – an innate resistance to the effects of poison. Either way, this feat exists for those who use cunning or pure resilience to weather poisoned wine, envenomed arrow or toxic fume.

Usage: To use this feat, spend 1 SP and say “Tolerate Poison” when affected by a Poison-type attack. This feat will only negate the effects of any Combat Poison or any Basic-level Poison (Trap or Ingested).

Toughness skill (rank 5): This feat can now defend you against Complex-level Ingested Poisons (Trap or Ingested).

Toughness skill (rank 10): This feat can now defend you against Erudite-level Trap or Ingested Poisons.