*After character creation, these skills can be learned without a teacher.
| BUILD COST
|| SKILL NAME
|7||Aura-Sight (Silver and Twilight only)|
|5||Camouflage (Wild and Twilight only)|
ELVEN SKILL OVERVIEW:
Requires: Quickened Resurgence and Empowered Resurgence
With this skill, when you successfully use the Angelic Resurgence racial ability, the angelic energy that you summon forth overflows and grants an additional benefit based on your Elven lineage.
–Silver Elf- Blinding Light: You may throw a spell packet at up to three different targets. Before you throw, invoke the name of this ability. You inflict a Blind effect upon a target that lasts for 5 seconds.
–Twilight Elf- Withering Shade: You may throw a spell packet at up to three different targets. Before you throw, invoke the name of this ability. You inflict a Weakness effect upon a target that lasts for 5 seconds.
–Wild Elf- Earthroot Grasp: You may throw a spell packet at up to three different targets. Before you throw, invoke the name of this ability. You inflict a Snare effect upon a target that lasts for 15 seconds.
Description: This skill allows you to read another character’s aura and thereby learn if they are Poisoned, Diseased or Cursed. Likewise, if your target has any latent effects on them (such as Spells, Blessings or Talismans), you learn of these as well.
Usage: To use Aura-sight, you must Channel for 5 seconds and remain within two arm lengths of your target. After Channeling, you may say “Aura-Sight” and clarify this skill’s effects to the target; the Target must whisper the relevant information to you.
Description: A character skilled in Camouflage can hide themselves from sight, effectively turning invisible as long as they do not move. Camouflage is important for characters who wish to conduct ambushes or hide from pursuit. The power of this skill is not foolproof, however – certain Feats allow others to detect the presence of a Camouflaged character, although it takes some effort and energy to perceive and reveal a Camouflaged character’s position.
Usage: To use this skill, you must be adjacent to some cover (e.g. a tree, a shrub, a table, a wall) that hides you from view and you must be in the hiding position (crouching, arms crossed across chest). When these prerequisites are fulfilled, you may count “Hiding 1, Hiding 2…Hiding 30” in a normal voice; If you are touched by any creature or hit for any damage, you must stop your count and stand up.
If you complete the Hiding count without interruption, you become Invisible until:
– you speak in-game (which includes spell-casting)
– you move from your position
– you Channel
– or you perform an attack.
Characters with the Sense Hidden Feat or similar Spells/Feats will automatically sense your presence, although they cannot pinpoint or reveal your position without expending SP. You cannot use this skill if you are wearing any kind of metal armor that isn’t chainmail.
With this skill, using Angelic Resurgence allows you to regain up to 4 SP (Silver Elves regain 6 SP). Furthermore, using Angelic Resurgence grants 5 AP that does not stack with any other AP – the AP of this skill augments the Quickened Resurgence skill.
With this skill, using Angelic Resurgence only requires 5 seconds of channeling. Furthermore, using Angelic Resurgence grants 5 AP that does not stack with any other AP – the AP from this skill augments the Empowered Resurgence skill..
Description: Through long hours of training or perhaps through a penchant for stubbornness, your mind can break free of outside influences. With this skill, you have an easier time than others when seeing through the manipulation of others.
Usage: Charm effects with a duration such as (Pacify, Taunt or, Befriend) only affect you for half the duration, rounding up. When the effect would end, say “Willpower”. However, Willpower will not reduce a Charm effect that has already been reduced.
Like most skills, Willpower does not cost SP to use. You may use this skill as many times as you need.
While flying, you can do nothing but move and use feats/spells to defend yourself. However, flying characters are immune to melee attacks and can only be affected by ranged attacks and spells. Any effect that stops movement, such as the Shackle effect or the Stun effect, inflicts 5 points of damage to you and ends your flight.
Phys rep: Feathered wings strapped to the back. See Elf Race notes for what these would look like based on your sub-race.