Armor Augmentation Formulae

What is Armor?
Armor is a special kind of clothing that protects the wearer from injury. This protection is measured in AP. The better the material of the armor and the more extensive its coverage, the more AP it will provide.

What is AP?
AP is short for Armor Points. AP are expended like HP when a character is damaged except that the AP are spent first before HP and AP is regained by case-specific methods (as opposed to healing for HP). A character with AP but 0 HP is still considered to be dying.

What is an Armor Piece?
An armor piece is an article of protective clothing such as a chain shirt, a breastplate, a reinforced headband, a leather glove or a set of scale leggings. Each article is considered a single piece for the purposes of augmentation.

What is Torso Armor?
Any Armor Piece that covers the Torso (hauberk, shirt, breastplate/cuirass, vest). Torso pieces are more expensive but also provide more protection than non-Torso pieces. Torso pieces may also hold more augmentations than their counterparts.

What is Non-Torso Armor?
Any Armor Piece that does not include the Torso area (bracers, boots, leggings, sleeves, gloves, helms).

What is an Armor Augmentation?
Armor Augmentations are modifications that an Armor-smith can place upon an armor piece to improve its protective properties. Placing augmentations upon armor requires:
A) The necessary rank of the Armor-smith skill (Expert Armor-smith is needed for Complex armor augmentations and Master Armor-smith is needed for Erudite armor augmentations)
B) The proper Formula (either internalized* or on a Wyrdic Cipher)
C) The necessary Component costs required by the Formula.
D) The necessary Physical Representations (Phys-reps) required by the Formula
E) At least 10 minutes of role-playing at a Forge or Annie’s Inn.

*An Armor-smith can learn an armor augmentation or creation Formula on a Wyrdic Cipher by spending 1 month studying it while it is in his sole possession and spending 3 build.

After these requirements have been fulfilled, proceed to Logistics in Annie’s Inn. Show Logistics the Wyrdic Cipher used, the armor to be augmented and give them the necessary component costs. They will then give you the correct item card that you will fill out with the necessary information.

Most armor pieces can only have one augmentation on them although certain special torso armors are able to bypass this limitation. Furthermore, no armor piece may hold more than one iteration of a specific augmentation.

What is Hardened Armor?

Hardened armor is specially reinforced against destruction. All field-repairs and repair spells upon hardened armor will repair it to full AP.

What is the Wearer?
Some augmentations provide a defensive benefit or a defensive ability. These can only be used by someone wearing the armor.

What is a Property?
A Property of a Wyrdic Cipher is a special quality that an armor piece gains after a specific augmentation is placed upon it. The Properties of an armor are only usable by the wearer of that armor while he is wearing it.

For example: While Grimbold the Great is wearing his breastplate augmented by the Thermal Weave, he can use the Resist Ice feat. While not wearing it, he cannot use the Feat (unless he has personally learned the feat himself).

If a Property grants a skill/feat/spell, the character loses use of that skill/feat/spell when the augmentation expires or when the wearer stops wearing the armor. Also, a skill/feat/spell granted by an augmentation does not allow a character to fulfill any prerequisites for any abilities/skills/spells/feats.

What is Field Repair?
At its very basic level, Field-Repair is the skill used to repair an armor piece without a work-shop or the Inn. However, some augmentations have properties that when expended, can be recharged by a skilled craftsman through the use of the Armor-smith or Field-Repair skill.

Spells that create effects that repair armor may also recharge the properties of these particular augmentations.

What is an Affinity?
Some characters benefit from certain augmentations due to their skill sets or their intrinsic natures. The affinity entry lists down what kind of characters (based on Race, Class or other qualities) benefit from their affinity with an augmentation and how they benefit. Some affinities are bound to armor-type instead of character type.

How do I lose an augmentation?
Augmentations usually last for duration of 1 moon though some last for longer or until their energies are expended. An Armor-smith with can remove a basic augmentation from an armor piece after 10 minutes of work. An Expert Armor-smith can remove complex augmentations and a Master Armor-smith can remove erudite augmentations.

What is a Phys-Rep?
A Phys Rep is short of physical representation. Some armor augmentations have specific phys-rep requirements that must be fulfilled if an augmentation is to be placed upon it. Some phys-rep requirements include a weapon being of a certain color or having a symbol or rune upon it.

Symbols and colors need not be written upon an armor piece, a piece of cloth or an article of clothing with the proper symbol or color wrapped around the armor or hanging from it will suffice. Feel free to consult staff with questions or suggestions.


Armor Augmentation Formulae (B/C/E)

Basic Augmentations:

Hardened Armor Formula
By reinforcing this armor piece with the metallic and earthen components, the armor-smith makes future repairs an easier and more efficient task.
Basic Augmentation (2 moons)
Property: This armor piece is hardened.
Cost: Basic Metal x1
Phys-Rep: item card, armor piece

Multi-Weave Armor Formula
Multiple layers of reinforcement material allow this weave to improve an armor’s protective qualities.
Basic Augmentation (2 moons)
Property: This armor piece provides +2 AP (+3 AP instead if Torso).
Cost: Basic Metal x1, Basic Earth x1
Phys-Rep: item card, armor piece

Thermal Weave Formula
Insulation and thermal components upon this armor protect the wearer against wintry attacks.
Basic Augmentation (1 moon; Torso only)
Property: The wearer gains the “Resist Ice” feat.
Cost: Basic Metal x1, Basic Fire x1
Phys-Rep: item card, armor piece (torso)

Insulation Weave Formula
Venting and heat-sink components upon this armor protect the wearer against fire attacks.
Basic Augmentation (1 moon; Torso only)
Property: The wearer gains the “Resist Fire” feat.
Cost: Basic Metal x1, Basic Water x1
Phys-Rep: item card, armor piece (torso)

Grounding Weave Formula
Special conductive components upon this armor ground lightning attacks against the wearer.
Basic Augmentation (1 moon; Torso only)
Property: The wearer gains the “Resist Lightning” feat.
Cost: Basic Metal x1, Basic Earth x1
Phys-Rep: item card, armor piece (torso)

Solar Weave Formula
This weave stores solar energy to diffuse shadowy attacks upon the wearer.
Basic Augmentation (1 moon; Torso only)
Property: The wearer gains the “Resist Shadow” feat.
Special: the wearer cannot use any effect that makes him hidden.
Cost: Basic Lightning x1, Basic Holy x1
Phys-Rep: item card, shiny
or light colored armor piece (torso)

Dusken Weave Formula
This weave stores shadowy power to shield the wearer from holy or radiant energies.
Basic Augmentation (1 moon, Torso only)
Property: The wearer gains the “Resist Silver” feat.
Cost: Basic Metal x1, Basic Shadow x1
Phys-Rep: item card, dark colored armor piece (torso)

Spiked Armor Formula
This armor is spiked to injure those who would attempt to grapple the wearer.
Basic Augmentation (1 moon; Torso only)
Property: Invoke “Spiked Armor! 5 damage!” when grappled. While grappled, you may invoke this once every 10 seconds.
Assist (Elementalist):  expend a basic component during augmentation to change the damage type (wind or water = ice, holy or metal = silver).
Cost: Basic Metal x2
Phys-Rep: item card, armor piece (torso) with small spikes (foam only)

Headwrap Formula
This augment protects the wearer’s mind and eyes from attack, even from surprise assaults.
Basic Augmentation (2 moons; Helm only)
Property 1: (1/P) invoke “Headwrap” to negate a Confuse or a Blind effect.
Property 2: This armor piece is hardened.
Cost: Basic Metal x2, Basic Water x2
Phys-Rep: item card, armor piece (helm, cap or coif style coverage)

Stone Greaves Formula
This augment fortifies legwear against serious injury.
Basic Augmentation (2 moons; Legs only)
Property 1: (1/P) invoke “Stone Greaves” to negate a Snare, Cripple Leg or Sever/Break Leg effect.
Property 2: This armor piece is hardened.
Special: If both legs are protected by Stone Greaves, Cripple Leg lasts for half the duration.
Cost: Basic Metal x2, Basic Earth x2
Phys-Rep: item card, armor piece (legging, greave or long-skirt style coverage).

Arm Guards Formula
This augment fortifies the wearer’s arms from attacks.
Basic Augmentation (2 moons; Arms only)
Property 1: (1/P) invoke “Arm Guards” to negate a Disarm, Cripple Arm or Break/Sever Arm effect.
Property 2: This armor piece is hardened
Special: If both arms are protected by Arm Guards, Cripple Arm lasts for half the duration.
Cost: Basic Metal x2, Basic Earth x2
Phys-Rep: item card, armor piece (sleeve or bracer style coverage)

Foot Spikes Formula
This augmentation grants the wearer extra traction for use during emergencies.
Basic Augmentation (2 moons; Legs only)
Property 1: (1/P) invoke “Foot Spikes” to negate a Knockback effect.
Property 2: This armor piece is hardened
Special: If both legs are protected by Foot Spikes, knockback effects are halved in distance.
Cost: Basic Metal x2, Basic Earth x2
Phys-Rep: item card, armor piece (boot-style coverage)

 

Complex Augmentations:

Thunderforge Multi-Weave Formula
Through Dwarven-style weavings of reinforcement material, this armor provides a higher armor bonus than normal.
Complex Augmentation (1 moon)
Property: This armor piece provides +3 AP (+4 AP instead if Torso).
Affinity (Metal armor): The property grants 1 extra AP.
Cost: Basic Metal x2, Basic Earth x2
Phys-Rep: item card, armor piece

Iron-Rune Armor Formula
By using a reinforcement technique from Malak Travak, the armor-smith makes future repairs easier and improves its protective properties.
Complex Augmentation (2 moons)
Property: This armor piece becomes hardened.
Property 2: This armor piece grants 2 more AP.
Cost: Basic Metal x2, Basic Earth x1
Phys-Rep: item card, armor piece with Malak Travak symbol

Ekthalon Weave Formula
Ixians use this weave to protect themselves from the bitter cold of their homeland.
Complex Augmentation (2 moons; Torso only)
Property: The wearer gains the “Resist Ice” feat.
Property 2: When “Resist Ice” negates Ice damage, regain 5 HP.
Cost: Basic Metal x1, Basic Fire x2, Basic Earth x1
Phys-Rep: item card, armor piece (torso) with some fur lining

Grellken Weave Formula
This weave was created by the Grellken Trolls to protect themselves from those who would take advantage of their vulnerabilities.
Complex Augmentation (2 moons; Torso only)
Property: The wearer gains the “Resist Fire” feat.
Property 2: When “Resist Fire” negates Fire damage, regain 5 HP.
Cost: Basic Metal x1, Basic Wind x1, Basic Water x2
Phys-Rep: item card, armor piece (torso) with 4 to 6-inch red feathers

Stormgrimm Weave Formula
Invented by the Stormgrimm Clan, this weave conducts lightning attacks into life energy for the wearer.
Complex Augmentation (2 moons; Torso only)
Property: The wearer gains the “Resist Lightning” feat.
Property 2: When “Resist Lightning” negates Lightning damage, regain 5 HP.
Cost: Basic Metal x1, Basic Earth x2, Basic Shadow x1
Phys-Rep: item card, armor piece (torso) with clothing that has metal wiring across it

Weave of the Seven Formula
Created by Pendrakken Priests, this armor is sanctified to protect against dark energies.
Complex Augmentation (2 moons; Torso only)
Property: The wearer gains the “Resist Shadow” feat.
Property 2: When “Resist Shadow” negates Shadow damage, regain 5 HP.
Special: the wearer cannot use any effect that makes him hidden.
Cost: Basic Metal x1, Basic Holy x2, Basic Water x1
Phys-Rep: item card, armor piece (torso) with clothing that has the Seven’s holy symbols

Qabbalim Weave Formula

Once a secret of the Labyrinthium’s Qabbalim, this weave fortifies armor against silver and holy attacks.
Complex Augmentation (2 moons; Torso only)
Property 1: The wearer gains the “Resist Silver” feat.
Property 2: When “Resist Silver” negates Silver damage, regain 5 HP.
Cost: Basic Metal x1, Basic Shadow x2, Basic Demonic x1
Phys-Rep: item card, armor piece (torso) with clothing that features a dark red triangle

Mask of Fear Formula

Often used by warlords, necromancers and avatara, this augmentation grants the wearer a fearsome aura that makes it difficult to ignore them.
Complex Augmentation (2 moons; Helm Only)
Property 1: Fear and Domination effects used by the wearer last 10 seconds longer.
Property 2: (1/P) invoke “Mask of Fear” to defend against Fear or Domination.
Special: Mask of Fear must be fearsome and/or grim in appearance or it will not function.
Cost: Basic Metal x2, Basic Demonic x2, Basic Death x2
Phys-Rep: item card, armor piece (mask or helm-style coverage)

Skullcap Formula
The skullcap provides superior protection to the wearer’s mind and vision, even against surprise attacks.
Complex Augmentation (2 moons; Helm only)
Property 1: (1/H) the wearer may invoke “Skullcap” to negate a Confuse or a Blind effect.
Property 2: This armor piece is considered hardened.
Field-Repair (Armor-smith): Regain use of “Skullcap”.
Cost: Rare Metal x1, Basic Water x2
Phys-Rep: item card, armor piece (helm, cap or coif style coverage).

Iron Sleeves Formula
These armor reinforcements provide superior protection to one’s arms and hands, preventing harm to bone and flesh.
Complex Augmentation (2 moons; Arms only)
Property: (1/H) invoke “Iron Sleeves” to negate a Disarm, Cripple Arm or Sever/Break Arm effect.
Special: If both arms are protected by Iron Sleeves, Cripple Arm effects on the wearer are halved in duration.
Cost: Rare Metal x1
Phys-Rep
: item card, armor piece (sleeve or bracer style coverage)

Iron Greaves Formula

This augmentation provides superior protection to the wearer’s legs and feet.
Complex Augmentation (1 moon; Legs only)
Property 1: (1/H) invoke “Iron Greaves” to negate a Snare, Cripple Leg or Break/Sever Leg effect.
Special: If both legs are protected by Iron Greaves, Cripple Leg effects on the wearer are halved in duration.
Property 2: This armor piece is hardened.
Cost: Rare Metal x1
Phys-Rep: item card, armor piece (legging, greave or long-skirt style coverage)

 

Erudite Augmentations:

Travaki multi-Weave Formula
One of the most guarded secrets of the Iron Kingdom is this special technique, which is shared only with those that are trusted by the Council of Ten.
Erudite Augmentation (2 moons)
Property 1: This armor grants 5 extra AP or 10 extra AP if it is Torso Armor.
Property 2: The wearer can use “Ironskin” (see Armor Mastery Skill) once per period.
Cost: Rare Metal x1, Basic Earth x2
Phys-Rep: Item Card, armor piece with 1-inch Dwarven runed clothing over it.

Callasine Spirit-Weave Formula
Created by the Silver Elves, this weave binds the material of armor with the spirit of its wearer.
Erudite Augmentation (2 moons)
Property: This armor piece is hardened.
Property 2: This armor 3 extra AP (or 5 extra AP if Torso armor).
Assist (Bard): If a Callasine hearth song is sung during augmentation while expending a Basic Holy component, Field-repairs upon the armor also heal the wearer for 5 HP.
Cost: Rare Holy x1, Basic Metal x2
Phys-Rep: item card, armor piece with flowing Elven designs over light blue or white cloth

Ymirgard Weave Formula
Created by the upper echelons of the Ymirgard, this augmentation imbues armor with potent protection against the cold.
Erudite Augmentation (2 moons; Torso only)
Property 1: Wearer can invoke “Half” when struck by Ice damage.
Property 2: Gain the “Resist Ice” feat.
Property 3: When “Resist Ice” negates Ice damage, regain 10 HP.
Affinity (Jotunbrud or Troll): When “Resist Ice” negates Ice damage, invoke “Minimal” against the next melee strike you take within 10 seconds.
Cost: Rare Fire x1, Rare Metal x1
Phys-Rep: item card, armor piece (torso) with chains wrapped around it or dangling from it

Shensai Weave Formula
The Shen of Kenrei use this weave upon their elite warriors who go out into the Obsidian Wastes and hunt down their enemies.
Erudite Augmentation (2 moons; Torso only)
Property 1: Wearer can invoke “Half” when struck by Fire damage.
Property 2: The wearer gains the “Resist Fire” feat.
Property 3: When “Resist Fire” negates Fire damage, regain 10 HP.
Affinity (Kenrei, Dwarf or Witch): When “Resist Fire” negates Fire damage, immediately channel 5 to heal another 15 HP.
Cost: Rare Water x1, Rare Herbal x1
Phys-Rep: item card, armor piece (torso) clothed with red or gold Shensai symbols on it

Stormcrow Weave Formula
This special weave was created by Ashu, a Birdkin Zephyr, for flying in stormy weather.
Erudite Augmentation (2 moons; Torso only)
Property 1: Wearer can invoke “Half” when struck by Lightning damage.
Property 2: The wearer gains the “Resist Lightning” feat.
Property 3: When “Resist Lightning” negates Lightning damage, regain 10 HP.
Affinity (Beastling, Zephyr):  When “Resist Lightning” negates Lightning damage, also gain 1 SP that must be used within the next 10 seconds.
Cost: Rare Water x1, Rare Shadow x1
Phys-rep: Item Card, armor piece, Dark blue feathers on the armor piece

Executor Bright-Weave Formula
Given to the special agents of Lord Reaper’s will, this weave defends the wearer from the attacks of the darksome dead and withering shadow.
Erudite Augmentation (2 moons; Torso only)
Property 1: Wearer can invoke “Half” when struck by Shadow damage.
Property 2: Wearer gains the “Resist Shadow” feat.
Property 3: When “Resist Shadow” negates Shadow damage, regain 15 HP.
Affinity (Gotterdammerung or Elf): When “Resist Shadow” negates Shadow damage, invoke “Immune” against 5 Mortal effects for the next 30 seconds.
Cost: Rare Holy x1, Rare Fire x1
Phys-Rep: item card, armor piece (torso) under cloth with the Lord Reaper’s symbol on it

Ishtari Shadow-Weave Formula
Created by the  assassins and the seekers of the Ishtari, this weave is imbued with shadowy energy for the wearer’s protection.
Erudite Augmentation (2 moons; Torso only)
Property 1: Wearer can invoke “Half” when struck by Silver damage.
Property 2: Wearer gains the “Resist Silver” feat.
Property 3: When “Resist Silver” negates Silver damage, regain 10 HP.
Affinity (Kali-Ishtar, Shadowsoul or Rogue):  When “Resist Silver” negates Silver damage, gain a free use of the Blind Redirect feat that must be expended within the next 10 seconds.
Cost: Rare Shadow x1, Rare Demonic x1
Phys-rep: item card, dark colored armor piece (torso) with small metallic studs

Shaggrathi Spiked coat Formula
This Stone Clan coat is heavily spiked to injure those who would attempt to grapple the wearer and to grant the wearer some extra armor.
Erudite Augmentation (2 moons; Torso only)
Property: Invoke “Spiked armor, 10 damage” when grappled. While grappled, you may invoke this every 10 seconds.
Property 2: This armor piece grants 5 extra AP.
Assist (Elementalist): During augmentation, expend a basic component to change the damage type (wind or water = ice, earth or holy = silver)
Cost: Rare Metal x1, Rare Earth x1
Phys-Rep: item card; armor piece (torso) with a spiked coat (small foam spikes only)

Mask of Terror Formula
Worn by Hierophants and Generals, this mask radiates a fearsome presence that unnerves even the most stalwart of enemies.
Erudite Augmentation (2 moons; Helm Only)
Property 1: Fear and Domination effects used by the wearer last 20 seconds longer.
Property 2: (1/H) invoke “Mask of Terror” to defend against Fear or Domination.
Special: Must be fearsome and/or grim in appearance or this augmentation will not function.
Cost: Rare Demonic x1, Rare Death x1, basic Metal x1
Phys-Rep: Item card, armor piece (mask coverage)

Pendrakken Valor-Weave Formula
Worn by the greatest heroes of Pendrakken, Valor-Weave gives its wearer the will to overcome impossible odds.
Erudite Augmentation (2 moons; Torso only)
Property 1: This armor piece grants 5 extra AP (or 7 extra AP if it is Torso armor)
Property 2: After Spurn Death or the Endure Pain negates a Mortal or Pain effect, for the next 30 seconds, invoke “Valor-Weave” to negate up to 5 Mortal and/or Pain effects.
Special: This may only be placed on metal armor.
Cost: Rare Metal x1, Rare Holy x1
Phys-Rep: item card, armor piece (torso) with clothing that displays Pendrakken heraldry