Talisman Formulae

What is a Talisman?
A Talisman is a special magical item that Talismongers (a sub-profession of the Alchemist profession) can create by binding Elemental powers into a stone then attuning these energies to a specific wearer. Warding Talismans grant defensive or observational skills/feats to the Attuned who wear them. Augmenting Talismans improve the offensive or healing abilities of the Attuned who wear them.

How does one create a Talisman?
To create a Talisman, the following is required:
A) The necessary rank of the Talismanry skill (Expert Talismanry is needed for Complex Talismans and Master Talismanry is needed for Erudite Talismans)
B) The proper Formula (either internalized* or on a Wyrdic Cipher in a character’s possession)
C) the necessary Component costs required by the Formula.
D) the necessary Physical Representations (Phys-reps) required by the Formula
E) At least 10 minutes of role-playing at an Alchemy Lab or Annie’s Inn.

*A Talismonger can learn a Talisman Formula on a Wyrdic Cipher by spending 1 month studying it while it is in his sole possession and spending 3 build.

After these requirements are completed, proceed to Logistics in the Inn and do the following:
A) Inform Logistics of the Formula used.
B) Show Logistics the Wyrdic Cipher used or your Character Card where it says that the Formula has been internalized. (Logistics will have a Master Formula/Recipe list for double checking)
C) Give Logistics the necessary component costs.
D) Inform Logistics of who the Talisman is to be Attuned to.

After this Logistics will give you an Item Card that allows the Created Item to exist in the game. Players found to be knowingly and intentionally using Items without valid Item Cards will be subject to severe sanctions such as (but not limited to) the loss of build for the weekend, the loss of a character’s life or a loss of GP.

Special Note: A newly created Talisman can be Attuned to a single character for the remainder of the current moon for no additional component cost. This must be done within 10 minutes of its creation.

What are the limits on Talismans?
Firstly, all Talismans must have a Physical Representation which is a piece of jewelry or accessory with  a gem or some kind of stone in it. There exist Schools of Talismanry in Midworld that allow a character to partially bypass this restriction but majority of the Talismans follow this rule.

Also, only a limited number of Talismans may be worn by a specific character. This number is produced by the following limitations:

Talisman slots: A Character may wear only up to 4* Talismans on his person. These Talismans MAY NOT occupy the same “slot”. A character cannot wear two Talismans on his right hand/arm and have them both function. The 4 Talisman “slots” are as follows:
– Head (Examples: Masks, Helms, Circlets, Tiaras)
– Neck (Examples: Amulets, Necklaces, Torcs, Collars, Brooches, Cloak Clasp)
– Left Arm and Right Arm (Examples: Gemmed Bracers, Bracelets, Rings)

*A Talismonger with Master Talismanry receives a fifth Talisman slot: the Belt (Example: Belt-buckle, Girdle, Belt Favors)

Latent Effects:
There are spells and effects in the game that empower, protect or otherwise enhance a character for an extended period of time (usually lasting 1 entire month). These are called Latent Effects.

A beginning character in 7K is a mighty person indeed but as they progress in stature and in skill, their soul improves to match. A character that is of levels 1-4 (15-74 Spent Build points) can have 3 latent effects upon them that function. A character that is levels 5-9 (75-149 Spent Build points) can have 5 latent effects upon them that function. A character that is level 10 and above (150+ spent build points) can have up to 7 latent effects upon them that function.

Being Attuned to a Talisman (whether it is worn or not) is considered a Latent Effect for each Talisman that is attuned to a Character. This means that if a Morgrim the Dwarf Diabolist has 2 rings and a mask attuned to him for that moon, he is considered to have 3 latent effects functioning upon him (and if he is below level 5, he may not have anything else that functions upon him).

What is a Property?
A Property of a Talisman is a special quality that it grants to a wearer that it is Attuned to. Some Properties may only be used a limited number of times per moon while others provide constant benefits. Either way, a Property only functions if it is being Worn and it is Attuned to the Wearer.

If a Property grants a skill/feat/spell, the character loses use of that skill/feat/spell when the augmentation expires or when the wearer stops wearing the armor. Also, a skill/feat/spell granted by an augmentation does not allow a character to fulfill any prerequisites for any abilities/skills/spells/feats.

What is Attunement?
Attunement is an important concept with Talismans. Due to the unstable nature of Elemental binding and the mutable nature of the Mortal Soul, a Talisman’s connection with a specific person must be renewed every Moon.

To Attune or Re-attune something to a Character, the following is required:
A)    an Alchemist (a Talismonger, an Elementalist or a Transmuter)
B)    The person who is to be Attuned.
C)    The Phys-Rep of the Talisman
D)    An Alchemy Lab or Annie’s Inn
E)    The necessary component costs of the Attunement
F)    1 minute of Role-playing the Binding Process between the Talisman and the Attuned.

After these requirements have been fulfilled, bring the Talisman and the Component Cost to Logistics. They will mark the Item Card with a Note or a Sticker that denotes that it has been Attuned to the Wearer.

Special Note: A newly created Talisman can be Attuned to a single character for the remainder of the current moon for no additional component cost. This must be done within 10 minutes of its creation.


 WARDING TALISMANS (B/C/E)

BASIC:

Green Oak Talisman Formula
Commonly found among Riverfolk, Wildlings and Beastlings, this Talisman has the ability to grace the attuned wearer with the strength and resilience of an oak tree.
Basic Talisman (Head or Neck only)
Property: (1/P) Invoke “Green Oak Talisman” to regain 5 HP.
Cost: Basic Herbal x1
Attunement (requires Alchemist): basic Herbal x1
Phys-Rep: Head or Neck Talisman, item card

Demon Skin Talisman Formula
Usually found among the Labyrinthium, the Fir’bolg and the Jotunbrud, this Talisman can imbue its attuned wearer with the tenacity of a Demon.
Basic Talisman (Head, Neck or Belt only)
Property: (1/P) Invoke “Demon Skin Talisman” to negate an attack that inflicts a pain effect or deals 10 points of normal damage or less.
Creation cost: basic Earth x1, Basic Demonic x1.
Attunement: minor/basic Earth x1 or minor/basic Demonic x1.
Phys-Rep: Head, Neck or Belt Talisman; item card

Soul Ward Talisman Formula
The Gotterdammerung and the Pendrakken are the sources of this Talisman which reinforces the Soul against attack. The Form
ula of this Talisman have since spread to the corners of Midworld.

Basic Talisman (Head, Neck or Belt only)
Property 1: (1/P) Invoke “Soul Ward Talisman” to negate an attack that inflicts a Mortal effect. Also, gain 1 SP which must be used within 30 sec.
Cost: basic Death x1, Basic Holy x1.
Attunement: minor/basic Death x1 or minor/basic Holy x1.
Phys-Rep: Head, Neck or Belt Talisman only; item card

Iron Will Talisman Formula
This special Talisman can be found within the Obsidian Kingdom of Kenrei and the Misty Kingdom of Ixia; it can bolster the mental strength of the attuned wearer to reject all assaults.
Basic Talisman (Head, Neck or Belt only)
Property: (1/P) Invoke “Iron Will Talisman” to negate an attack that inflicts a Charm effect. Also, invoke “immune” to all charm effects from that person for the next hour.
Creation cost: basic Metal x1, basic Lightning x1
Attunement: minor/basic Metal x1 or minor/basic Lightning x1.
Phys-Rep: Head, Neck or Belt Talisman only; item card

Quick Step Talisman Formula
The Riverfolk and the Fir’bolg once shared the secrets of this Talisman, which has since been scattered to the seven winds of Midworld.
Basic Talisman (Head, Neck or Belt only)
Property: (1/P) Invoke “Quick Step Talisman” to negate an attack that inflicts a Force effect. Also, perform an expert Dodge for 0 SP which must be used within 30 sec.
Cost: basic Wind x1, basic Lightning x1
Attunement: minor/basic Wind x1 or minor/basic Lightning x1.
Phys-Rep: Head, Neck or Belt Talisman only; item card

Flame Heart Talisman Formula
This Talisman allows the attuned wearers to absorb a fire attack upon their person and channel that energy into repelling force.
Basic Talisman (Head, Neck or Belt only)
Property: (1/P) Invoke “Flame Heart Talisman” to negate 1 Fire attack. Also, gain an expert Knockback 10 which must be used within the next 30 sec.
Cost: basic Fire x1, basic Wind x1
Attunement: minor/basic Fire x1 or minor/basic Wind x1.
Phys-Rep: Head, Neck or Belt Talisman only; item card

Frost Shield Talisman Formula
Often found among the Jotunbrud and the Ishtari, this Talisman can absorb ice energy and form a shield around the attuned wearer.
Basic Talisman (Head, Neck or Belt only)
Property: (1/P) Invoke ‘Frost Shield Talisman” to negate 1 ice attack. Also, gain 10 AP that disappears after 1 hour. This AP is the first to be lost to damage.
Cost: basic Wind x1, basic Water x1
Attunement: minor/basic Wind x1 or minor/basic Water x1.
Phys-Rep: Head, Neck or Belt Talisman only; item card

Dawn Mantle Talisman Formula
Created by the Elves of the mythic Sun Empire, this special Talisman absorbs radiant energy and turns into a shield for attuned wearers and one of their allies.
Basic Talisman (Head, Neck or Belt only)
Property: (1/P) Invoke “Dawn Mantle Talisman” to negate 1 silver attack. Also, invoke “5 AP” to grant yourself and 1 ally within arm’s reach 5 AP. This AP lasts for 1 hour and is the first to be lost to damage.
Cost: basic Holy x1 + basic Metal x1.
Attunement: minor/basic Holy x1 or minor/basic Metal x1.
Phys-Rep: Head, Neck or Belt Talisman only; item card

Dusk Mantle Talisman Formula
This Talisman absorbs shadowy energies and allows attuned wearers an easy form of escape from danger by shrouding their flight with darkness.
Basic Talisman (Head, Neck or Belt only)
Property (1/P): Invoke “Dusk Mantle Talisman” to negate 1 shadow attack. Also, gain the Flee the Scene feat for the next 10 seconds. To use this feat, only 3 seconds of Fleeing “Fleeing 1, Fleeing 2, Fleeing 3” is required and there is no SP cost.
Cost: basic Shadow x1, basic Water x1.
Attunement: minor/basic Shadow x1 or minor/basic Water x1
Phys-Rep: Head, Neck or Belt Talisman only; item card

Grounding Talisman Formula
The Wyrdic Empire is the source of this special Talisman which can absorb lightning strikes and repels melee weapon attacks.
Basic Talisman (Head, Neck or Belt only)
Property (1/P): Invoke “Grounding Talisman” to negate 1 lightning attack. Also, gain 1 use of expert Parry feat that costs no SP. This feat must be used within the next 30 seconds.
Cost: basic Lightning x1, basic Metal x1
Attunement: minor/basic Lightning x1 or minor/basic Metal x1
Phys-Rep: Head, Neck or Belt Talisman only; item card

 

COMPLEX:

Troll-flesh Talisman Formula
This Talisman has its roots in the Greytooth Trolls of Ixia who sought to improve upon their natural resilience through the use of empowered necklaces of their ancestor’s bones.
Complex Talisman (Head, Neck or Belt only)
Property 1: (1/H) Invoke “Trollblood Talisman” to regain 10 HP.
Property 2: Your maximum HP is increased by 3.
Cost: basic Herbal x3, basic Earth x3
Attunement: basic Herbal x1, basic Earth x1
Phys-rep: Head, Neck or Belt Talisman only; item card

Dragon-scale Talisman Formula
The origins of this Talisman lie within the mists of antiquity although its ability to protect its attuned wearer from massive trauma makes it a treasured resource.
Complex Talisman (Head, Neck or Belt only)
Property 1: (1/H) Invoke “Dragon-scale Talisman” to negate an attack that inflicts a Pain effect or an attack that inflicts 30 normal damage or less.
Property 2: Gain 5 AP that only regenerates after a short rest. These AP will only stack with worn Armor and the Totemic Guardian skill.
Cost: basic Metal x3, basic Earth x3
Attunement: basic Metal x1, basic Earth x1
Phys-rep: Head, Neck or Belt Talisman (scale/dragon/serpent shape) only; item card

Mind-shield Talisman Formula
Those that wear a Mind-shield Talisman are blessed with unusual clarity of mind and sense, preventing anyone from controlling the attuned wearer’s mind.
Complex Talisman (Head, Neck or Belt only)
Property 1: (1/H) Invoke “Mind-shield Talisman” to negate a Charm, Confuse or Dominate effect.
Property 2: You gain the Sense Deception and Resist Charm feat.
Cost: basic Metal x3, basic Wind x3
Attunement: basic Metal x1, basic Wind x1
Phys-rep: Head, Neck or Belt Talisman (metallic) only; item card

Spirit-lock Talisman Formula
When attuned to a wearer, a Spirit-Lock Talisman seals the wearers’ souls into their bodies, warding it from intrusion, control or damage.
Complex Talisman (Head, Neck or Belt only)
Property 1: (1/H) Invoke “Spirit-lock Talisman” to negate an attack that inflicts a Mortal effect or a Killing blow effect.
Property 2: Your Critical Death Count is 3 minutes long instead of 2 minutes long.
Cost: basic Death x3, basic Holy x3
Attunement: basic Death x1, basic Holy x1
Phys-rep: Head, Neck or Belt Talisman (with skull/hood shape) only; item card

Quickfoot Talisman Formula
The Quickfoot Talisman grants alacrity and physical grace to its attuned wearers as well as giving them an athlete’s abilities in jumping, climbing or swimming.
Complex Talisman (Head, Neck or Belt only)
Property 1: (1/H) Invoke “Quickfoot Talisman” to negate an attack that inflicts a Force effect or a ranged weapon attack.
Property 2: Gain the Athletics skill.
Cost: basic Wind x3, basic Lightning x3
Attunement: basic Wind x1, basic Lightning x1
Phys-rep: Head, Neck or Belt Talisman (boot, talon or wing shape) only; item card

Demon-forge Talisman Formula
The Demon-forge Talisman has its origins in the shadowed realms of the Labyrinthium where the cultists of the Qabbalim give it to their guardians and warriors to grant them greater resilience in their duties.
Complex Talisman (Head, Neck or Belt only)
Property 1: (1/H) Invoke “Demon-forge Talisman” to negate an attack that inflicts Fire damage and regain 5 HP.
Property 2: One metal armor piece (torso only) of your choice is considered to be hardened and grants 5 extra AP.
Cost: basic Demonic x3, basic Fire x3
Attunement: basic Demonic x1, basic Earth x1
Phys-rep: Head, Neck or Belt Talisman (demon-head, flame or forge shape) only; item card

Jotun-bone Talisman Formula
The Jotunbrud and the Stone Clans claim the invention of this Talisman; it grants the attuned wearer a portion of the Jotun Giants prodigious tenacity and immunity to cold.
Complex Talisman (Head, Neck or Belt only)
Property 1: (1/H) Invoke “Jotun-bone Talisman” to negate an attack that inflicts Ice damage and regain 5 HP.
Property 2: Gain 5 AP that only regenerates after a short rest. These AP will only stack with worn Armor and the Totemic Guardian skill.
Cost: basic Wind x3, basic Water x3
Attunement: basic Wind x1, basic Water x1
Phys-rep: Head, Neck or Belt Talisman (bone or skull shape) only; item card

Ishtar’s Eye Talisman Formula
This Talisman is sacred to the Ishtari who believe that each Ishtar’s Eye attunement grants their Goddess of Death further power over Midworld.
Complex Talisman (Head, Neck or Belt only)

Property 1: (1/H) Invoke “Ishtar’s Eye Talisman” to negate an attack that inflicts Shadow damage or a Confuse effect and regain 5 HP.
Property 2: Gain the Spirit-Sight skill.
Cost: basic Shadow x3, basic Demonic x3
Attunement: basic Shadow x1, basic Demonic x1
Phys-rep: Head, Neck or Belt Talisman (eye or moon shape) only; item card

Sunspot Talisman Formula
The Sunspot Talisman protects its attuned wearers against radiant energy attacks and blindness, a useful protection utilized by the Callasine Seekers of Cadrafel during their inquisitions and their purges.
Complex Talisman (Head, Neck or Belt only)
Property 1: (1/H) Invoke “Sunspot Talisman” to negate an attack that inflicts Silver damage or a Blind effect and regain 5 HP
Property 2: Gain the Aura-sight skill.
Cost: basic Wind x3, basic Water x3
Attunement: basic Wind x1, basic Water x1
Phys-rep: Head, Neck or Belt Talisman (sun or silver disc shape) only; item card

Mardalla Talisman Formula
This Talisman has its roots among the followers of the Fir’bolg Goddess Marda. Those who wear this Talisman are given her holy protection but are expected to follow in her stormy path.
Complex Talisman (Head, Neck or Belt only)
Property 1: (1/H) Invoke “Mardalla Talisman” to negate an attack that inflicts Lightning damage or a Snare effect and regain 5 HP.
Property 2: Gain the Flee the Scene feat.
Cost: basic Metal x3, basic Lightning x3
Attunement: basic Metal x1, basic Lightning x1
Phys-rep: Head, Neck or Belt Talisman (Mardalla symbol) only; item card

 

ERUDITE:

God-Tree Talisman Formula
Some Free Tribes believe in a Goddess they call the Mother of Trees; this Talisman is believed to tap into her divine energies to bestow great vitality to its attuned wearers.
Erudite Talisman (Head, Neck or Belt only)
Property 1: (1/SR) Invoke “God-Tree Talisman” to regain 10 HP and 1 SP.
Property 2: Increase your maximum HP by 10.
Cost: rare Herbal x1, rare Holy x1
Attunement: rare Herbal x1 or rare Holy x1
Phys-rep: Head, Neck or Belt Talisman (Tree or any Holy symbol) only; item card

Wyrm-heart Talisman Formula
The Ixians are not the only people to believe in the divinity and the virtues of Wyrm, the World Serpent. However, Master Talismongers know that this Erudite formula is rarely found out of the hands of those who follow the Nine-fold Virtues.
Erudite Talisman (Head, Neck or Belt only)
Property 1: (1/SR) Invoke “Wyrm-heart Talisman” to negate an attack that inflicts a Pain effect or 50 (or less) normal damage and regain 5 HP.
Property 2: Gain the Bloodied but Unbowed and the Great Strength skills.
Cost: rare Earth x1, rare Fire x1
Attunement: rare Earth x1 or rare Fire x1
Phys-rep: Head, Neck or Belt Talisman (Dragon or Serpent shape) only; item card

Diamond Soul Talisman Formula
It is believed that the mythic Lotus Queen of Kenrei legend was given this formula by the Dream Dragon; she bestowed Diamond Soul Talismans only to the greatest and most faithful of her followers.
Erudite Talisman (Head, Neck or Belt only)
Property 1: (1/SR) Invoke “Diamond Soul Talisman” to negate an attack that inflicts a Mortal effect or a killing blow and regain 5 HP.
Property 2: Your Critical Death Count lasts 10 minutes.
Cost: rare Earth x1, rare Holy x1
Attunement: rare Earth x1 or rare Holy x1
Phys-rep: Head, Neck or Belt Talisman (Gem) only; item card

Mind-Tower Talisman Formula
This Talisman forms transforms the mind of its attuned wearers into unassailable fortresses. Unfortunately, the secrets of its creation lie in the highest echelons of the Riverfolk and the Iron Kingdom.
Erudite Talisman (Head, Neck or Belt only)
Property 1: (1/SR) Invoke “Mind-Tower Talisman” to negate an attack that inflicts a Charm, Dominate or Confuse effect and regain 5 HP.
Property 2: Gain the Willpower and the Bravery skills.
Cost: rare Earth x1, rare Fire x1
Attunement: rare Earth x1 or rare Fire x1
Phys-rep: Head, Neck or Belt Talisman (tower or circle shape) only; item card

Sky-Strider Talisman Formula
The Luccari of the Jotunbrud Deity, Lucca, sometimes call their God the Sky-Strider. This Talisman bestows a minor portion of his legendary agility to its attuned wearers; even granting them wings to take to the skies.
Erudite Talisman (Head, Neck or Belt only)
Property 1: (1/SR) Invoke “Sky-Strider Talisman” to negate an attack that inflicts a Force or Cripple Limb effect and regain 5 HP.
Property 2: Gain the Wings skill.
Cost: rare Demonic x1, rare Wind x1
Attunement: rare Demonic x1 or rare Wind x1
Phys-rep: Head, Neck or Belt Talisman (spiral, bird or wing symbol) only; feathered or bat wings on back; item card

Prismatic Talisman Formula
A nigh-forgotten creation of the Wyrdic Empire, the Prismatic Talisman is the ultimate in magical defense. Spell energies are negated by this powerful Talisman and even Physical attacks are to be mocked by the attuned wearers of this Talisman.
Erudite Talisman (Head, Neck or Belt only)
Property 1: (1/SR) Invoke “Prismatic Talisman” to negate an attack that inflicts any type of damage and regain 5 HP.
Property 2: Gain the Earth Ward feat.
Cost: rare Holy x1, rare Shadow x1, rare Demonic x1
Attunement: rare Demonic x1 or rare Holy x1
Phys-rep: Head, Neck or Belt Talisman (at least 5 different colored gems) only; item card

Mirrormask Talisman Formula
The Mirrormask Talisman allows its attuned wearers to not only absorb spell energies but also to redirect harmful or beneficial effects unto whomever they wish. It is believed that the secrets to this Talisman’s creation are held mainly by the Golden Fleet of the Riverfolk.
Erudite Talisman (Head, Neck or Belt only)
Property 1: (1/SR) Invoke “Mirrormask Talisman” to negate a spell. Invoke the effect that was cast on you and throw a spell/arrow packet
or use a melee strike to attack a target of your choice.
Property 2: Gain the Evade feat.
Cost: rare Holy x1, rare Shadow x1, rare Demonic x1
Attunement: rare Demonic x1 or rare Holy x1
Phys-rep: Head, Neck or Belt Talisman (reflective) only; item card


 AUGMENTING TALISMANS (B/C/E)

BASIC:

Strength Talisman Formula
This basic Talisman binds the attuned wearer with the strength of stone, granting strength to his thews and ruin upon his foes.
Basic Talisman (Arm or Belt only)
Property 1: (1/P) Invoke “Strength Talisman” to inflict 10 damage with your next melee or ranged weapon strike within 5 seconds. This damage cannot be augmented in any way.
Property 2: When you use SP to perform a Critical Strike or Earth Strike, it inflicts 1 extra damage.
Cost: basic Earth x1, basic Demonic x1
Attunement (requires Alchemist): basic Earth x1 or basic Demonic x1
Phys-Rep: Arm or Belt Talisman only, item card

Stormgrimm Talisman Formula
This Talisman is most commonly used by the Storm Adepts and Bright Witches of the Stormgrimm Dwarves. They bind lightning magics to their Talismans to aid them in the defense of their mountain Dwarfholds.
Basic Talisman (Arm or Belt only)
Property 1: (1/P) Channel 2 then invoke “Stormgrimm Talisman” to inflict 10 lightning damage with a spell/arrow packet or melee strike within 5 seconds. This damage cannot be augmented in any way.
Property 2: When you use SP to perform a Lightning spell or a Storm Strike, it inflicts 1 extra Lightning damage.
Cost: basic Metal x1, basic Lightning x1
Attunement (requires Alchemist): basic Lightning x1 or basic Metal x1
Phys-Rep: Arm or Belt Talisman only, item card

Frostwind Talisman Formula
This Wyrdic Talisman empowers those who use magics of winter and ice, lending a sharper air to frozen spell and rime-covered blade.
Basic Talisman (Arm or Belt only)
Property 1: (1/P) Channel 2 then invoke “Frostwind Talisman” to inflict 10 ice damage with a spell/arrow packet or melee strike within 5 seconds. This damage cannot be augmented in any way.
Property 2: When you use SP to perform an Ice spell or a Winter Strike, it inflicts 1 extra Ice damage.
Cost: basic Wind x1, basic Water x1
Attunement (requires Alchemist): basic Wind x1 or basic Water x1
Phys-Rep: Arm or Belt Talisman only, item card

Sunfire Talisman Formula
The Sunfire Talisman hails from the ancient Wyrdic Empire, a reminder of the Empire’s mastery of talismanry and of their heavy use of magics.
Basic Talisman (Arm or Belt only)
Property 1: (1/P) Channel 2 then invoke “Sunfire Talisman” to inflict 10 fire damage with a spell/arrow packet or melee strike within 5 seconds. This damage cannot be augmented in any way.
Property 2: When you use SP to perform a Fire spell or a Sun Strike, it inflicts 1 extra fire damage.
Cost: basic Fire x1, basic Lightning x1
Attunement (requires Alchemist): basic Fire x1 or basic Lightning x1
Phys-Rep: Arm or Belt Talisman only, item card

Ama-terasu Talisman Formula
The Ama-terasu Talisman has its origins in the Obsidian Kingdom of Kenrei where the Sun Wu-jen use their powers to heal and to burn those who defy the Obsidian Throne.
Basic Talisman (Arm or Belt only)
Property 1: (1/P) Channel 2 then invoke “Ama-terasu Talisman” to inflict 10 Silver damage with your next Silver spell or heal 20 HP with your next healing spell within 5 seconds. This damage or healing cannot be augmented in any way.
Property 2: When you use SP to perform a Silver Spell, it inflicts 1 extra Silver damage. When you use SP to perform a Healing spell, it heals 3 extra HP.
Cost: basic Water x1, basic Holy x1
Attunement (requires Alchemist): basic Holy x1 or basic Water x1
Phys-Rep: Arm or Belt Talisman only, item card

Umbral Talisman Formula
A lesser Talisman from the fallen Twilight Empire of antiquity, this Talisman strengthens and deepens the shadowy magics of the attuned wearer.
Basic Talisman (Arm or Belt only)
Property 1: (1/P) Channel 2 then invoke “Umbral Talisman” to inflict 10 Shadow damage with a spell/arrow packet or melee strike within 5 seconds.
Property 2: When you use SP to perform a Shadow spell or a Moon Strike, it inflicts 1 extra Shadow damage.
Cost: basic Shadow x1, basic Demonic x1
Attunement (requires Alchemist): basic Shadow x1 or basic Demonic x1
Phys-Rep: Arm or Belt Talisman only, item card

 

COMPLEX:

Shaggrathi Talisman Formula
It is said that the Shaggrath Dwarves once held the secrets of this Talisman of might exclusively but a bad bargain with the Iron Kingdom scattered this formula across the length of Midworld.
Complex Talisman (Arm or Belt only)
Property 1: (1/H) Invoke “Shaggrathi Talisman” to inflict 12 damage with your next melee or ranged weapon strike within 5 seconds. This damage cannot be augmented in anyway.
Property 2: When you use SP to perform a Critical Strike or Earth Strike, it inflicts 2 extra damage.
Cost: basic Earth x3, basic Demonic x3
Attunement (requires Alchemist): basic Earth x1, basic Demonic x1
Phys-Rep: Arm or Belt Talisman only (stone or with a grey/brown stone), item card

Kaishu Talisman Formula
Named for the Thunder Dragon of Kenrei myth, this Talisman lends its user power over Kaishu’s favored element: lightning.
Complex Talisman (Arm or Belt only)
Property 1: (1/H) Channel 2 then invoke “Kaishu Talisman” to inflict 12 lightning damage with a spell/arrow packet or melee strike within 5 seconds. This damage cannot be augmented in any way.
Property 2: When you use SP to perform a Lightning spell or a Storm Strike, it inflicts 2 extra Lightning damage.
Cost: basic Wind x3, basic Lightning x3
Attunement (requires Alchemist): basic Lightning x1, basic Wind x1
Phys-Rep: Arm or Belt Talisman only (with a blue/grey stone), item card

Luccari Talisman Formula
Often worn by the followers of Lucca, the Jotunbrud Herald of Winter, this Talisman enhances their powers over cold and frost.
Complex Talisman (Arm or Belt only)
Property 1: (1/H) Channel 2 then invoke “Luccari Talisman” to inflict 12 ice damage with a spell/arrow packet or melee strike. This damage cannot be augmented in any way.
Property 2: When you use SP to perform an Ice spell or a Winter Strike, it inflicts 2 extra Ice damage.
Cost: basic Wind x3, basic Demonic x3
Attunement (requires Alchemist): basic Wind x1, basic Demonic x1
Phys-Rep: Arm or Belt Talisman (skull shaped or with a clear/blue stone), item card

Setanta Talisman Formula
Those Priests who serve the Mark of Fury, Maera, would do well to wear the Talisman named after her priesthood. Likewise, those Witches and Necromancers who wield the magics of flame and heat benefit from the empowering effects of wearing this holy Talisman.
Complex Talisman (Arm or Belt only)
Property 1: (1/H) Channel 2 then invoke “Setanta Talisman” to inflict 12 fire damage with a spell/arrow packet or
melee strike within 5 seconds. This damage cannot be augmented in any way.
Property 2: When you use SP to perform a Fire spell or a Sun Strike, it inflicts 2 extra fire damage.
Cost: basic Fire x3, basic Holy x3
Attunement (requires Alchemist): basic Fire x1, basic Holy x1
Phys-Rep: Arm or Belt Talisman only (talon shaped or with a red/yellow stone), item card

Varwenian Talisman Formula
This Talisman’s origins lie amid the silvery spires that mark the University of Varwen within Callas Silverion. The Callasine within the Athaneums of that storied academy created this formula to enhance the powers of healing and light of those would wield such beneficent magics.
Complex Talisman (Arm or Belt only)
Property 1: (1/H) Channel 2 then invoke “Varwenian Talisman” to inflict 12 Silver damage with your next Silver spell or heal 25 HP with your next healing spell within 5 seconds. This damage or healing cannot be augmented in any way.
Property 2: When you use SP to perform a Silver Spell, it inflicts 2 extra Silver damage. When you use SP to perform a Healing spell, it heals 5 extra HP.
Cost: basic Fire x3, basic Holy x3
Attunement (requires Alchemist): basic Holy x1, basic Fire x1
Phys-Rep: Arm or Belt Talisman (silver or with a white/clear stone) only, item card

Qabbalim Talisman Formula
This Talisman is often found among the Qabbalim of Labyrinthium. Those who serve that dark faction of the Vicious City find that the darkness itself lends them strength while wearing these Talismans.
Complex Talisman (Arm or Belt only)
Property 1: (1/H) Channel 2 then invoke “Qabbalim Talisman” to inflict 12 Shadow damage with a spell/arrow packet or melee strike within 5 seconds. This damage cannot be augmented in any way.
Property 2: When you use SP to perform a Shadow spell or a Moon Strike, it inflicts 2 extra Shadow damage. When you use SP to perform an Assassinate feat, it inflicts 5 extra damage.
Cost: basic Shadow x2, basic Demonic x2, basic Death x2
Attunement (requires Alchemist): basic Shadow x1, basic Demonic (or basic Death) x1
Phys-Rep: Arm or Belt Talisman only (with a black stone), item card

 

ERUDITE:

Vorpal Talisman Formula
This Talisman of the ancient Wyrdic Empire stores potent earth magics to strengthen the wearer’s strikes and swings when he needs it most.
Erudite Talisman (Arm or Belt only)
Property 1: (1/SR) Invoke “Vorpal Talisman” to inflict 15 damage with your next 2 melee or ranged weapon strikes within 10 seconds. This damage cannot be augmented in anyway.
Property 2: When you perform a Critical Strike or Earth Strike, it inflicts 2 extra damage.
Property 3: Gain the Great Strength skill.
Cost: rare Earth x1, rare Demonic x1
Attunement (requires Alchemist): rare Earth x1 or rare Demonic x1
Phys-Rep: Arm or Belt Talisman (metal or stone) only, item card

Stormcrow Talisman Formula
This is one of the few Talisman formulae that survived the legendary Circle of Vallah, creators of the Beastlings, and their crusade against demonkind. It summons the power of the Stormcrow itself to strengthen those who utilize the bright magics of the storm.
Erudite Talisman (Arm or Belt only)
Property 1: (1/SR) Invoke “Stormcrow Talisman” to inflict 15 lightning damage with your next 2 spell/arrow packets or melee strikes within 10 seconds. This damage cannot be augmented in any way.
Property 2: When perform a Lightning spell or a Storm Strike, it inflicts 2 extra Lightning damage.
Cost: rare Wind x1, rare Lightning x1
Attunement (requires Alchemist): rare Lightning x1 or rare Wind x1
Phys-Rep: Arm or Belt Talisman only (with black/blue feathers/stones), item card

Avesti Talisman Formula
Often found among the Watchers of the Kali-Ishtar Goddess Avesti, this Talisman empowers the cold magics of its wearer, exemplifying the cold, calculating judgment of that Goddess of Magistrates.
Erudite Talisman (Arm or Belt only)
Property 1: (1/SR) invoke “Avesti Talisman” to inflict 15 ice damage with a spell/arrow packet or melee strike. This damage cannot be augmented in any way.
Property 2: When you perform an Ice spell or a Winter Strike, it inflicts 2 extra Ice damage.
Cost: rare Wind x1, rare Holy x1
Attunement (requires Alchemist): rare Wind x1 or rare Holy x1
Phys-Rep: Arm or Belt Talisman (with a triangle symbol), item card

Phoenix-fire Talisman Formula
The secrets of this formula is said to have been imparted to a Philosopher King of the Obsidian Kingdom after he solved a nigh-impossible riddle. He was then gifted with the knowledge of the Phoenix-fire Talisman, which grants great power to those who wield the magics of flame.
Erudite Talisman (Arm or Belt only)
Property 1: (1/SR) Invoke “Phoenix-fire Talisman” to inflict 15 fire damage with 2 spell/arrow packets or melee strikes within 10 seconds. This damage cannot be augmented in any way.
Property 2: When you perform a Fire spell or a Sun Strike, it inflicts 2 extra fire damage.
Cost: rare Fire x1, rare Wind x1
Attunement (requires Alchemist): rare Fire x1 or rare Wind x1
Phys-Rep: Arm or Belt Talisman only (with a red/yellow stone), item card

Seven-bless’d Talisman Formula
The ancient Wyrdic Empire held their Seven Gods in the highest regard and the Crusaders of the Wyrdic Hierophants wore these Talismans, which strengthened their powers of smiting and curing.
Erudite Talisman (Arm or Belt only)
Property 1: (1/R) Invoke “Seven-blest Talisman” to inflict 15 Silver damage with your next 2 Silver spells or heal 25 HP with your next 2 healing spells within 10 seconds. This damage or healing cannot be augmented in any way.
Property 2: When you perform a Silver Spell, it inflicts 2 extra Silver damage. When you to perform a Healing spell, it heals 5 extra HP.
Cost: rare Holy x2
Attunement (requires Alchemist): rare Holy x1
Phys-Rep: Arm or Belt Talisman (silver or white metal) only, item card

Shaedis Talisman Formula
The origins of this formula lie amid the ruins of the shadowy Twilight Empire. As Shaedlings no longer fear the darkness as their Elven kin do, so too do wielders of shadow magic find strength within this Talisman to enhance their dark powers.
Erudite Talisman (Arm or Belt only)
Property 1: (1/SR) Invoke “Shaedis Talisman” to inflict 15 Shadow damage with 2 spell/arrow packets or melee strikes within 10 seconds. This damage cannot be augmented in any way.
Property 2: When you perform a Shadow spell or a Moon Strike, it inflicts 2 extra Shadow damage. When you use the Assassinate feat, it inflicts 5 extra damage.
Cost: rare Shadow x1, rare Holy x1
Attunement (requires Alchemist): rare Shadow x1
Phys-Rep: Arm or Belt Talisman only (black colored), item card