Free Tribes

“Domains? Trespassing? These are empty words and empty threats. Not even the Mother of Trees or the Father of Mountains owns Midworld. There is only one land, one world that matters, and we are all dwellers upon it, for good or ill.”

Overview: In Midworld, there exist tribes and towns that have yet to be discovered or that refuse to swear allegiance to any of the Kingdoms or societies above. These are the Free Tribes, disunited and scattered. Free Tribes do not have a voice in the politics of the Seventh Kingdom, but they are still a force to be reckoned with in their numbers. After all, even the smallest action can undo the greatest of plans. Those that come from a Free Tribe have the benefit and the weakness of having no political allegations and no political prejudice.

Language: Wyrd-Spiel, the most common language in all of Midworld.

Costuming Preferences: Those that come from free tribes avary greatly in appearances with little in the way of common thread between different groups. Members of the same tribe or village may dress similarly, although most free tribals tend toward savage or rural dress codes.

Races: All

Favored Classes: All

Favored Professions: All

Kingdom Benefit: (choose one)

o       Toughness skill

o       Proficiency Skill

o       First Aid skill