Iron Kingdom Overview

When other Kingdoms would call for war, the Iron Dwarf calls for peace. When the savage would demand or steal gold, the Iron Dwarf trades for everyone’s mutual benefit. And when chaos and anarchy threatens the society, the Iron Dwarf is the first to protect the Order of Civilization.

Symbol: The Symbol for the Iron Kingdom is a gigantic ten-toothed gear with a fiery pillar at its center. Each tooth of the gear has a symbol for the one of the Guilds in the Council of Ten.

Outlook: The Dwarves of the Iron Kingdom are proud of Malak Travak and the grand culture that they have developed. Thus, many Iron Dwarves will look down upon members of other Kingdoms and their barbaric or unpractical traditions; they cite Travaki “advancements” or “attitudes” in the same arena as the ultimate expression of their cultural superiority. First-born who operate in diplomatic corps or in mercantile functions are typically wise enough to keep relatively quiet about Iron Kingdom supremacy.

Travaki culture reflects an evolution of the original ideals of the Maker’s Church, although given to a more secular and trade-focused bent. The typical Iron Dwarf will prefer Order over Chaos, Peace over War and Utility over Beauty. If bragging does not run counter to their objective, these First-born will argue the merits of their opinions to everyone who is willing to listen.

Lastly, central to the Travaki outlook is the concept of currency. Iron Dwarves see the abstract conceit of currency as a sacred matter that uplifts them from the base peoples and cultures of the world. To these Dwarves, money is more than just a tool to achieve their goals, it can be a weapon and a symbol of high status. There is some truth to the Stone Dwarves’ saying “Instead of dealing with a problem personally, Iron Dwarves will throw money at it until it goes away”.

Mannerisms:

Iron Dwarves take the concept of signing Contracts very seriously. Even outside Malak Travak, many Travaki will attempt to fulfill what they sign to as a matter of habit or ethics.

Unlike many other Kingdoms, verbal contracts are far less respected by the Iron Dwarves. Thus, some Travaki are willing to make promises without the intent of fulfilling them because such oaths mean nothing to them compared to the binding power of written contracts. Other Iron Dwarves prefer to either avoid verbal contracts or present an honorable front and execute what they pledge to do.

Speaking of fronts, Travaki tend to approach social interaction as a structure just as intricate as a suit of armor or as delicate as a fine brew. Most will mind their words and their manners when confronted with someone that appears impressive or important. Speaking from the heart is not a common trait amongst these people who wheel and deal as a lifestyle.

Iron Dwarves often approach matters of negotiation as a competition, albeit a subtle one. They will typically say whatever needs to be said to win, using deception and exaggeration when necessary. In their minds, the winner in such a contest is the one who is able to get the most out of the other, be it in information, product, good will or currency.

Because of Travaki culture, the acquisition of currency and status is very important to the Dwarves of Malak Travak. While other Kingdoms prize honor, battle skill or magical prowess, the Iron Dwarves esteem wealth most of all. Wealth enables a Dwarf to ascend the ranks of their Guild. Furthermore, a wealthy Guild even gains the power to influence the workings of the government and the arbitration of Guild conflicts.

Other peoples might believe Iron Dwarves to be greedy, scheming individuals but they do not know the truth. The Travaki crave Order and they desire Control most of all. While the people of other Kingdoms chase dreams of immortality or glory, the practical Iron Dwarf simply desires the means to achieve whatever they seek — and in the structured society of Malak Travak, currency and status are the means to control one’s own destiny and the destiny of their family.

Accent (Optional): Upper and middle-class Iron Dwarves tend to speak well and fluently. Lower-class Iron Dwarves may speak in more streetwise fashion.

Name: Iron Dwarves have two names – a first name and a family name. Dwarven first names tend sound rough, with many harsh consonants. Female names sound smoother and “less harsh”. Sometimes, poorer Dwarves are named after an object by their parents, such as Steel or Mug.

Male: Berk, Dargol, Garadur, Harthig, Kargus, Mug, Slate, Tarvok, Zerd

Female: Althene, Balgarda, Ivalis, Quartz, Sapphire, Yinza

Dwarven Surnames are carried from a Dwarf’s father to their children. These names are usually composed of two words joined into one. Most Surnames are descended from former Stone Clans or minor Clans that were absorbed into the Iron Kingdom.

Surname: Bronzetower, Deepforge, Grumblespade, Stonebeard, Tallmountain

Historical Allusions: Not truly analogous to any historical culture, although there are relationships between the Travaki and the modern capitalistic point of view.