Spell or Feat Keywords

Skill Difficulty: Basic, Complex or Erudite
-These Keywords determine how hard it is to teach and learn a feat or spell. Basic spells and feats may be learned during character creation and taught by anyone with the Teach skill. Complex spells and feats are usually learned after character creation and can be taught by anyone with the Teach skill. Erudite feats and spells may only be taught by specific Non-Player Character Trainers.

Healing: A healing spell or feat restores HP to a target. A healing feat may not grant a target more HP than his maximum. If a Healing feat or spell is cast upon you while you are in the critical stage of your Death count (the last 2 minutes of your Death count), it will not work. At that point, only a Revival feat or spell will halt your soul’s departure.

Deception: A Deception Feat or Spell disguises the caster’s actions, either making him appear as if he was dying or making him seem like he was telling the truth.

Remove X: Feats or Spells of this kind will remove a specified effect from a target.

Detect: Feats or Spells of Detection will allow a feat-user to detect hidden characters or pierce disguises. Alternatively, a feat or spell of detection might allow a feat-user to read Lore or Language cards that he might not be otherwise able to read.

Attack: This feat or spell inflicts damage upon a target. The type of damage is normal damage unless otherwise specified (see below)
-Elemental (Fire/Ice/Shadow/Lightning/Shadow/Silver): These feats or spells inflict damage of the specified sort.

Bane: This feat or spell inflicts Bane damage upon a target. Bane damage bypasses all of the resistances of a specified target and cannot be reduced, only negated.

Charm: This feat or spell is a Charm effect and thus can be negated by effects that protect against Charm effects. Charm effects usually affect a target’s mind in some way or form.

-Pacify: This feat or spell places a Pacify effect upon a target, preventing him from making any attacks. Pacify effects are Charm effects.

-Taunt: This feat or spell places a Taunt effect upon a target, forcing him to attack the feat-user. Taunt effects are Charm effects.

-Befriend: This feat or spell places a Befriend effect upon a target, making him believe the feat-user to be a good friend. Befriend effects are Charm effects.

-Suggestion: When a Suggestion effect is invoked, the statement following it must be believed by the target of the feat. Suggestions that are too outrageous or dangerous to follow will not be believed.


Pain: This feat or spell is a Pain feat and thus can be negated by effects that protect against Pain effects. Pain feats affect the target’s body negatively.

-Cripple Limb: This feat or spell  places a Cripple Leg or a Cripple Arm effect upon a target, preventing him from amu use of the specified limb.

-Daze: This feat or spell places a Daze effect upon a target, preventing him from using Feats or Spells.

-Stun: This feat or spell places a Stun effect upon a target, preventing him from moving or even defending himself.


Force: This feat or spell is a Force feat and thus can be negated by effects that protect against Force effects. Force effects usually limit or influence their target’s mobility

-Knock back: This feat or spell places a Knock back effect upon a target, knocking him away from the user or caster.

-Snare: This feat or spell places a Snare effect upon a target, pinning him in one place.

-Shackle: This feat or spell  places a Shackle effect upon a target, pinning him in one place and rendering him immune to all other effects.

Grapple: This feat or spell places a Grapple effect upon a target, paralyzing him in place until the effect is broken or its duration runs out.


Incapacitate: This feat or spell is an Incapacitating feat and thus can be negated by effects that protect against Incapacitate effects. Incapacitate effects usually render their target unable to fight effectively… or at all.

-Confuse: This feat or spell places a Confuse effect upon a target, preventing him from moving or acting until outside stimulus (such as pain or damage) intervenes.

-Blind: This feat or spell places a Blind effect upon a target, preventing him from moving and requiring the target to act as if blinded.

-Silence: This feat or spell places a Silence effect upon a target, preventing him from speaking in game.


Mortal: This feat or spell  is a Mortal feat and thus can be negated by effects that protect against Mortal effects. Mortal effects usually affect a target’s soul negatively.

-Fear: This feat or spell places a Fear effect upon a target, forcing him to flee the feat-user.

-Dominate: This feat or spell places a Dominate effect upon a target, forcing him to follow the feat-user.

-Weaken: This feat or spell places a Weaken effect upon a target, preventing him from dealing more than 1 point of damage with any attack or feat.