Sorcerer Spell List

All spells cost 5 build to learn

GREATER DISCIPLINES: There are three Greater Disciplines and each are exclusive to a specific type of Sorcerer.


Solely the province of the Diabolist (or the Pact Mage), Diablerie spells utilize secret methods and dark energies granted by the Demonic Overlords in the Underworld. These magics pack massive amounts of power, barely controlled and perilously wielded by a Mortal conjurer.

Only Diabolists can learn Diablerie spells.


Necromancers (sometimes called Death Mages) derive their deadly powers from the Tome of Ordeals, an artifact possessed of energies strong enough to control flesh, spirit and even death itself. Likewise, the art of Necromancy is characterized by spells that manipulate the physical body and control the spirits of the living and dead.

Only Necromancers can learn Necromancy spells.


Shadow-binding is a type of Spell that only Shadowsouls can harness. This magic siphons power and lore from the Umbral Parasite that dwells within a Shadow Mage to create, warp, manipulate and control darkness, shadows and souls to great effect.

Only Shadowsouls can learn Shadow-binding spells.



LESSER DISCIPLINES: Any Sorcerer can learn spells from a lesser discipline, provided that he or she has learned the appropriate Discipline skill.


Balance is at the heart of the Bloodcraft Discipline, balance and blood. Those who take and destroy without thought will find no purchase in the lessons of Bloodcraft. Precision and control mark those who have mastered this Discipline. In order to drain the lifeblood of others and derive sustenance from it, great care is required. Likewise, forcingan opponent’s blood to cover their eyes or flood their mouth through pure willpower demands an intense amount of control on the Caster’s part.


“Destruction is its ultimate result of absolute hatred” say the Sorcerers of Midworld. The Disciples of the Destruction Discipline have honed this saying to a fine edge. Their hatred is no mere emotion but weaponized willpower given free rein to tear, to rend and to break those who oppose them.



The Discipline of Fleshcraft is considered so grotesque and so loathsome that none but the humble Sorcerer dares peruse its tainted mysteries. Those who delve into the craft of Flesh and the art of Bone will find great utility in their explorations, however. This Discipline greatly aids those who work the physical form for any purpose: healing, torment, destruction or perfection.

Dreams and Delusions, Broken Minds and Fevered Souls – these are the parts of the fractured whole that is Insanomancy. Occasionally called the Discipline of Madness, Insanomancy uses the mental realm as its plaything and its toy. It is one of the more seductive of the Disciplines and one of the most destructive as well. There are too many tales of would-be Disciples that did not survive their perilous studies – becoming the very lunatics and madmen that they hoped to create.




The Discipline of Pestilence is reviled and ill-regarded even among the Sorcerers of Midworld, yet few of these power-seeking, magic-mongering souls can deny its effectiveness on and off the field of battle. In battle, a Sorcerer trained in this Discipline can sicken and weaken her foemen with ensorcelled words or send augmented vermin to devour her enemies. Off the field, she quietly infect her rivals with burning fevers and dripping poxes or remove plagues from her allies.


The Discipline of Subjugation utilizes mind-affecting enchantments to bolster one’s personal presence, empower one’s words and to command the wills of others through pure sorcery. To that end, the Discipline of Subjugation strengthens one’s own willpower and ego – enhancing it to egotistical proportions. While not all Subjugation Sorcerers are egomaniacs and megalomaniacs, a fair number of these magic-users place upon themselves no small degree of self-importance and self-confidence.