Priest Skill List

*Priests can also learn skills from the Everyman Skill List.

Basic Skills: can be learned from Player Characters or Non-player Characters who possess the Teach skill. Alternatively, these can be learned during character creation.

5                              Blessed Bond

5                              Bravery

5                              Faith Healing

5                              Inquiry of Faith

5                              Lore-keeper

5                              Resilience

3                              Runic Literacy

5                              Spirit Sight

5                              Willpower

Complex Skills: can be learned from Player Characters or Non-player Characters who possess the Teach skill.

7                              Aura-sight

5                              Channeling Expertise

10                            Prey upon the Flock

5                              Ritual Caster

Erudite Skills: can be learned from select Non-player Characters only.

10                           Channeling Mastery

10                           Hierophant of the Spheres

10                           Mobile Spellcasting

MASTERY SKILLS:

 

Basic Skills: can be learned from Player Characters or Non-player Characters who possess the Teach skill. Alternatively, these can be learned during character creation.

5                              Servitor of Battle

5                              Servitor of Chaos

5                              Servitor of Creation

5                              Servitor of Fate

5                              Servitor of Inquisition

5                              Servitor of Knowledge

5                              Servitor of Tranquility

Complex Skills: can be learned from Player Characters or Non-player Characters who possess the Teach skill.

10                           Cleric of Battle

10                           Cleric of Chaos

10                           Cleric of Creation

10                           Cleric of Fate

10                           Cleric of Inquisition

10                           Cleric of Knowledge

10                           Cleric of Tranquility

Erudite Skills: can be learned from select Non-player Characters only.

10                           Harbinger of Battle

10                           Harbinger of Chaos

10                           Harbinger of Creation

10                           Harbinger of Fate

10                           Harbinger of Inquisition

10                           Harbinger of Knowledge

10                           Harbinger of Tranquility



PRIEST SKILL OVERVIEW:

Aura-Sight

Description: This skill allows you to read another character’s aura and thereby learn if they are Poisoned, Diseased or Cursed. Likewise, if your target has any latent effects on them (such as Spells, Blessings or Talismans), you learn of these as well.

Usage: To use Aura-sight, you must Channel for 5 seconds and remain within two arm lengths of your target. After Channeling, you may say “Aura-Sight” and clarify this skill’s effects to the target; the Target must whisper the relevant information to you.

Bravery

Description: Your soul has been hardened, through tragedy and loss or through meditation and discipline. When you are struck by a Mortal effect such as Fear, Weakness or Domination, it only affects you for half the regular duration.

Usage: When you would break out of the effect, loudly say “Bravery”. This skill does not further reduce Mortal effects that have already been reduced in duration.

Blessed Bond

Description: By binding your faith with that of a holy symbol upon your weapon or shield, you can render the two of you nigh inseparable. Those that would seek to disarm you will find their efforts stymied by your piety and those that would seek to find you weaponless will find that your weapons are as your faith – al
ways at your side.

Usage: While you are wielding a Blessed Weapon, you can negate Disarm effects that would separate you from it; when a Disarm is inflicted upon you, respond with “Retain”. When this function of the Skill is used, it cannot be used again until you have recharged it; to do so, you must Channel for 10 seconds and then say “Blessed Bond”; you can perform this at any time.

Physical Representation requirements: This skill will only work upon a weapon that has the holy symbol of your Religion either inscribed upon the weapon itself or inscribed on a obvious piece of cloth that is attached to its pommel or non-striking surface.

Channeling Expertise

Description: Through practiced meditation, you are able to center your mind away from pain or interruptions when casting spells or Channeling. This means that you are able to ignore one instance of a Minor Interruption when casting a spell or Channeling, whether that Minor interruption was caused by you (by stumbling over your incantation) or by another (damage or being moved).

Usage: When your incantation would be stopped by a Minor Interruption (see the Magic webpage), you may say “Channeling Expertise” and continue with your casting within the next 5 seconds. You may do this only once per Spell cast.

While you are Channeling, instead of “Channeling” you may say “Expert Channeling”; you may ignore one instance of a Minor Interruption although you still take the damage or effect.

Channeling Mastery

Requires: Channeling Expertise skill

Description: You can almost completely withdraw your mind from pain and interruptions while you are casting a Spell or Channeling energy. You can now ignore any amount of minor interruptions while casting or channeling a spell.

Usage: When your incantation would be stopped by a Minor Interruption (see the Magic webpage), you may say “Channeling Mastery” and continue with your casting within the next 5 seconds. There is no limit to the amount of times that you do this. However, major interruptions can still stop your spell.

While you are Channeling, instead of “Channeling” you may say “Master Channeling”; you may ignore all instances of minor Interruption although you still take the damage or effect.

Faith Healing

Requires: Inquiry of Faith skill

Description: Priests are trained to use pure willpower, sheer faith and arcane spellcraft to cure the wounds of the injured. However, with this skill a Priest can add more power to the healing he delivers by utilizing the faith of his patient. If his patient is truly faithful to his religion, the curative powers of the healer is greatly enhanced.

Usage: When casting a healing spell with a single target (such as Symbol of Healing) upon a Chosen of your religion, you may choose to Channel for 3 additional seconds or sacrifice 5 HP to enhance the power of the healing spell by 5 HP. When you bestow your healing, you must touch the target’s Holy Symbol. A Chosen that is not wearing or carrying a Holy Symbol of your Religion cannot benefit from the extra healing granted by this skill.

Special: A Seeker wearing the right kind of Holy Symbol may benefit from the healing of any other Religion, as though he were a Chosen of that Religion.

Physical Representation requirements: Your target must be wearing or carrying the symbol of your religion.

Hierophant of the Spheres

Requires: You must be able to use the Aspect of the Sphere (10th level) sub-class feature.

Description: A Priest with this skill is a creature of devotion and piety, spending immense amounts of training and prayer toward one goal: access to the lesser abilities granted by the Spheres of his faith. Priests of this caliber are rare mainly because of the time, resource and effort required to learn the necessities of this skill. These sacrifices are worth the massive amount of power and versatility that one can gained by becoming a Hierophant of the Spheres.

Usage: To use this skill, expend the use of your Aspect of the Sphere feature (10th level); instead of gaining the benefit normally attributed to your Primary Sphere, you may instead gain the benefit of a Acolyte of the Sphere (1st level) feature or Mask of the Sphere (6th level) feature of a different Sphere.

In order for you to use the power of another Sphere, you must fulfill the following requirements: (1) you must have learned the Harbinger skill of that Sphere and (2) your religion must grant access to that Sphere.

Inquiry of Faith

Description: This skill allows a Priest to determine the faith of a particular character. It is easy enough to don or bear the symbol of a faith that is not yours. However, to truly have one’s soul belong to a religion, to truly be Chosen above others by a Divinity leaves a mark that is easily recognizable to those who are trained in this skill.

However, there is one type of creature that can easily elude the inquiry posed by this skill: the Seeker. Because the Seeker is spiritually trained and divinely imbued with powers of deception and spiritual camouflage, this skill has no effect upon these elusive Priests.

Usage: To attempt to determine the faith of a target within a one-handed weapon’s reach, you must do the following: Channel for 5 seconds (saying “Channeling 1, Channeling 2…Channeling 5”) before saying “Inquiry of Faith! What faith do you belong to?” – your target must answer truthfully because you are reading their soul.

Special: If this skill is used upon a member of the Seeker sub-class, the Seeker may instead say “No effect”. Similarly, the Poker Face skill and the Harbinger of Chaos skill can block the inquiries posed by Inquiry of Faith.

Lore-keeper

Description: You are a learned character, having sought out lore and knowledge in Midworld and beyond. Perhaps you hail from a prestigious place of learning or maybe your education is low-born and street-based but no less accurate than your academic peers. Either way, you are able to use this knowledge to your advantage, by interpreting discovered clues or utilizing esoteric knowledge about the creatures you face.

Usage: Only someone with the Lore-keeper skill may read cards that say “Lore-keeper”.

When fighting an unknown monster, you may say “Lore-keeper! What are you?” to find out the name of whatever you are fighting. You get no other information, although further research in the subject can provide you with information.

Mobile Spell-caster
Description: The act of Channeling power or Casting a spell is an involved process where even the slightest of movements can cause the manifested energies to dissipate. Those with this skill have managed to find the tenuous balance necessary to continue spell-casting while walking.

Usage: While Casting a Spell or Channeling, you may walk a slow pace (1 step every 2 seconds or 2 Channeling counts).

Prey upon the Flock

>Description: The duty of the Priest is to be the hand of his religion and to tend to his Chosen. However, there are those Priests that believe that sacrifices must occasionally be made to fulfill the mandates of his order. This skill allows such a Priest to siphon energy and faith from a pious worshipper in order to repair his own vital functions. This vampiric draining is disallowed by many of the more civilized faiths of Midworld, although Priests may learn the skill for usage in times of dire circumstance. More primal Priests have fewer qualms in this regard, especially when the faith’s cause is better served by the Priest’s survival.

Usage: To use this skill, say “Prey upon the Flock! 10 Mortal-bane!” while maintaining physical contact with a Chosen of your Religion. You immediately regain up to 20 HP from this skill. You can use this skill even if you are at 0 HP and at the first stage of your Death Count.

After you use this skill, however, you cannot use it again until you have completed a Short Rest.

Resilience

Description: You are no stranger to pain and to suffering. Your body has borne wound, scar and bruise countless times and it has learned to recover from these and quickly. Pain may stop you… but not for very long.

Usage: Pain effects with a duration (such as Stun, Daze or Cripple Limb)only affect you for half the duration, rounding up. When the effect would end, say “Resilience”. However, Resilience will not reduce a Pain effect that has already been reduced.

Like most skills, Resilience does not cost SP to use. You may use this skill as many times as you need.

Runic Literacy

Description: Runic-Ciphers are paper scrolls or stone tablets that carry the power of a spell within them. Only those with the Runic Literacy skill have the necessary learning to tap into the power of Runic-Ciphers.

Effectively, those that carry and use Runic Ciphers can cast the spells on that Cipher as though they had learned the spell. However, while a Cipher is being used to cast a spell, it can get destroyed if the spellcaster is hit for any amount of damage. This makes Runic Ciphers useful for carrying Glyph spells because these spells are usually used in places of safety and security.

Usage: Using the spell bound within a Runic-Cipher is very similar to casting the spell itself except that it needs to be prefaced by:

– at least 10 seconds of Channeling (Ritual spells become Ritual 10 spells instead)

– by holding the Scroll (rolled-up) or Tablet in front of its User (usually presented to whatever it is targeting).

Using a Runic-Cipher does not consume or destroy it although any other resources that a spell requires (SP, Components) are consumed. However, it can be stolen and any damage done to the Caster or interruption to the spellcasting while he or she is using the Cipher automatically destroys the Runic Cipher.

Special Note: You can only use Runic Ciphers to cast spells that you can learn. This means that a Witch cannot use a Runic Cipher to cast Priest or Sorcerer spells. Likewise, the same Witch cannot cast Erudite-level Locus spells if he does not have the appropriate skill to cast it.

Ritual Caster

Description: Some spells are beyond mere incantations and spiritual power, these Ritual Spells require ceremonies and rites in order to summon, conjure or invoke the necessary energies to function. A spell-caster with this skill has learned and mastered the secret ways of the Ritual, streamlining their techniques while allowing them more freedom in their Rituals.

Usage: When performing a Ritual in or around Annie’s Inn or a similar place of power, you and any other participants of the Ritual may move at a slow pace (approximately 1 step every 2 seconds). Furthermore, you may reduce the time required by a Ritual Spell by half (minimum 1 minute).

Spirit Sight

Description: The Spirit Sight skill marks those who can see beyond the realm of the living. Whether these folk are marked by destiny or perhaps through strange rites or training, they have been granted the ability to not only perceive Spirits that are invisible to the naked eye, but also the ability to converse with them. While being able to see and speak to Spirits is not always a blessing, some characters, especially Necromancers or Witches, find such a talent indispensible for séances or even convening with elemental or undead entities.

Usage: When you see a Player, an NPC or a Staff member wearing a Purple Headband, you may say “Spirit Sight” so that they are aware that you can see them. Similarly, while you are using Spirit Sight, you may converse or interact with these intangible and invisible spirits – all conversation must be whispered.

Willpower

Description: Through long hours of training or perhaps through a penchant for stubbornness, your mind can break free of outside influences. With this skill, you have an easier time than others when seeing through the manipulation of others.

Usage: Charm effects with a duration such as (Pacify, Taunt or, Befriend) only affect you for half the duration, round up. When the effect would end, say “Willpower”. However, Willpower will not reduce a Charm effect that has already been reduced.

Like most skills, Willpower does not cost SP to use. You may use this skill as many times as you need.



Mastery Skills:

Servitor of Battle
Description: This skill represents a basic grasp and understanding of the Sphere of Battle. At this point, a Priest has learned and become aware of the necessity of warfare and of combat in Midworld. To ward against the heretic, the sinner and the monster, a Servitor of Battle learns to gird herself in the tools and the mindset of war – who better to defend the faithful and to punish the wicked than a Priest blessed in the arts of combat?

To that end, a Servitor of Battle can invoke a holy wrath an enemy to call them to blood and sacred war and upon herself to tear down the enemy of her faith.

Usage: You may now learn Basic-level spells from the Sphere of Battle.

Furthermore, the Servitor of Battle skill can grant you divine fervor when waging war upon the enemies of your faith. You can say “Servitor of Battle!” and then perform a special melee attack while saying “Taunt 30”. If you hit, your target is affected by a Taunt for 30 seconds, requiring him to engage you in battle.

Until you reach 0 HP or your enemy reaches 0 HP, the damage of your normal melee attacks is increased by 1 when you attack that specific opponent.

After you use the Servitor of Battle skill in this way, you may use it again only after you have completed a Short Rest.

Special: You can only learn this skill if your Religion grants access to the Sphere of Battle.

Acolyte of Battle (Priest class feature): If you choose Battle as your primary Sphere, you gain this skill for no build cost.

Cleric of Battle

Requires: Servitor of Battle skill

Description: A Cleric of Battle has ascended the ranks of his understanding of battle, of war and of conflict; she is ready and willing to answer any call to arms for each clash of swords, each deadly incantation is a prayer to her Religion. Such a Priest knows well that her faith gives her the strength to face  her enemies just as her devotion gives her the will to achieve victory.
For a Cleric of Battle, victory against the enemies of her faith is always rewarded – although the grace of her Deity is the only reward she requires.

Usage: You may now learn Complex-level spells of the Sphere of Battle. Also, some of your spells may have their damage and/or effects improved by this skill.

Furthermore, you may instead say “Cleric of Battle” instead of “Servitor of Battle” to ignite yourself with righteous fury. You gain the benefits of Servitor of Battle but in addition, if your enemy is brought to 0 HP while you are engaged with it in combat, you may say “Whirlwind Heal 10!” to restore 10 HP to yourself and all Chosen within a one-handed weapon’s reach of you. All other restrictions and limitations of this skill continue to apply.

Special: You can only learn this skill if your Religion grants access to the Sphere of Battle.

Harbinger of Battle

Requires: Harbinger of Battle skill

Description: A Harbinger of Battle exists to stand between the faithful and the sinful, to be the messenger of the Overworld’s wrath. She knows that the war against the enemy is as eternal as the Overworld itself. She knows that she is her deity’s humble weapon, given mandate to be the hammer against her faith’s foes. And she is glad of her duty and her service – there is no glory greater than to be the weapon of the gods.

When she engages an enemy in blessed battle, her first strike is empowered by sacred wrath and divine might, burning deep into an enemy’s soul.

Usage: You may now learn Erudite-level spells of the Sphere of Battle. Also, some of your spells may have their damage and/or effects further improved by this skill.

Lastly, when you use “Cleric of Battle” or “Servitor of Battle” to ignite a holy rage within yourself, you may instead say “Harbinger of Battle”. Immediately after you Taunt your opponent, your first strike against him inflicts 10 points of divine damage instead of whatever it would normally inflict.

Special: You can only learn this skill if your Religion grants access to the Sphere of Battle.

Servitor of Chaos

Description: A Servitor of Chaos is an agent of change and of mischief. She is given access to spells that conceal, misdirect and confuse – giving her the opportunities she needs to perform her divine duty. For some Priests, that duty is to cause strife in the ranks of their enemies and aid their Chosen against all foes. For others, the goal is less obvious and more distant: the assassination of a personage, the theft of a treasure or a reputable person’s fall from grace.

Whatever their mission, a Servitor of Chaos engages in subtle methods and indirect progression. The fewer that know about the Servitor’s true mission, the better her chances in accomplishing it. To that end, a Servitor of Chaos can invoke chaotic energy upon a target that deludes their senses with illusions and hallucinations so that the Servitor can perform their work with ease.

Usage: You may now learn Basic-level spells from the Sphere of Chaos.

Furthermore, the Servitor of Chaos skill allows you to perform a special attack that confounds an enemy’s senses. You may say “Servitor of Chaos” and then either perform a melee attack upon a target’s torso while you are behind them. In mid-swing, say “Confuse 30”. If you hit, your target is Confused for 30 seconds and for that duration, cannot perform any actions or move from their position unless they are attacked.

After you use the Servitor of Chaos skill in this way, you may use it again only after you have completed a Short Rest.

Special: You can only learn this skill if your Religion grants access to the Sphere of Chaos.

Acolyte of Chaos (Priest class feature): If you choose Chaos as your primary Sphere, you gain this skill for no build cost.

Cleric of Chaos

Requires: Servitor of Chaos skill

Description: A Cleric of Chaos has delved even deeper in the entropic mysteries of the divine. She can craft greater illusions in order to delude her enemies into performing as she wills or create guises that hide her true self from identification.

Not only that, her insights into the chaotic nature of the universe has left her slightly unhinged and slightly askew. Sometimes, she will whisper strange riddles and secrets to herself. Or, she might engage in activities whose goal appears to be counter to her true mission – how much of these bizarre activities is artifice and how much is insanity is nigh impossible to determine.

Usage: You may now learn Complex-level spells of the Sphere of Chaos. Also, some of your spells may have their effects improved by this skill.

When you perform the special attack granted to you by “Servitor of Chaos”, you may instead say “Cleric of Chaos” to grant further effects to this attack. After Channeling for 5 seconds while standing next to your Confused target, you may inflict this special effect upon them: they receive a Taunt 30 effect but their target is a creature of your choice but within sight of you. Clarify the effects of this skill and point out the new target of your victim’s ire. Whoever you affect with this trickery is now filled with rage and will engage the target of your choice in battle.

Special: You can only learn this skill if your Religion grants access to the Sphere of Chaos.

Harbinger of Chaos:

Requires: Cleric of Chaos skill

Description: A Harbinger of Chaos is a Priest of crafted disorder, of cunning misdirection and of unforeseen power. Such Priests are as secretive and unpredictable as the Sphere that they have mastered; they are as erratic as the weather but possessed of a divinely guided insight that can fulfill objectives and destinies without an outsider’s knowledge. Harbingers of Chaos are embraced the power of the Sphere of Chaos, using confusion and improbability as a weapon against their enemies. To face a Harbinger of Chaos is to face the unpredictable and to expect one is to expect the unexpected.

Usage: You may now learn Erudite-level spells of the Sphere of Chaos. Also, some of your spells may have their effects further improved by this skill.

Furthermore, you are considered to have the Poker Face skill except with the differences listed below: Whenever someone uses Sense Deception or a similar Feat or Spell, you can respond to it by saying “Harbinger of Chaos! Clarify: you cannot tell if I am lying”. There are spells and abilities that breach the defenses of this skill, but they are rare and difficult to find and learn.

Similarly, when someone attempts to use the Gather Information feat on you (or similar effects), you may block their attempt to collect your secrets by saying “Harbinger of Chaos!”.

Special: You can only learn this skill if your Religion grants access to the Sphere of Chaos.

Servitor of Creation
Description: Servitors of Creation are experienced artisans of divine energy and holy power. These Priests have begun to unravel the mysteries of the Sphere of Creation to their own benefit, learn
ing spells that can aid their Chosen and create works of power. With a gesture and a few words, they can even craft a barrier of blessed force to shield themselves from harm.

Most Servitors of Creation engage in roles of support for their Chosen, protecting the vulnerable, healing the injured and bolstering the mighty. The Sphere of Creation is not well-suited to the glory hound, although much renown can be found in crafting masterpieces and aiding heroes.

Usage: You may now learn Basic-level spells from the Sphere of Creation.

Furthermore, you may create a temporary shield of holy power to ward you from nearby enemies. After 5 seconds of Channeling, you may say “Servitor of Creation! 10 AP!” to grant yourself 10 AP that replaces any AP that you have from spells, worn armor, skills or similar sources; these are the first to be depleted by damage. This AP lasts until depleted, until you have no hostile enemies in sight or until you complete a Short Rest, whichever comes first.

After you use the Servitor of Creation skill in this way, you may use it again only after you have completed a Short Rest.

Special: You can only learn this skill if your Religion grants access to the Sphere of Creation.

Acolyte of Creation (Priest class feature): If you choose Creation as your primary Sphere, you gain this skill for no build cost.

Cleric of Creation

Requires: Servitor of Creation skill

Description: A Cleric of Creation has grown in skill and in proficiency when crafting holy energy to her design. She gains access to more complex spells of Creation just as some of her creations also grow in strength and durability. A Cleric of Creation has put to heart the essentials of the Sphere of Creation – to that end, she is a soul centered toward building over destroying and writing rather than erasing. These Priests are often accomplished in some kind of artisanry or artistic field, the by-product of their spiritual training.

Also, with the knowledge gained from her expertise in the Sphere of Creation, the holy shield that such a Priest creates also protects nearby Chosen.

Usage: You may now learn Complex-level spells of the Sphere of Creation. Also, some of your spells may have their effects improved by this skill.

Furthermore, when you use “Servitor of Creation” to create a shield of holy power, you may say “Cleric of Creation! Whirlwind 10 AP!” instead to improve its power. When you do this, you also grant 10 AP to all Chosen within a one-handed weapon’s reach of you. Clarify the effects and the limitations of this skill to your Chosen.

The second rank of the Servitor of Creation skill makes you a Cleric of Creation. With this skill, the amount of AP that your spells grant is increased by five points. This augmentation to your spells do not stack with the benefit of any other Servitor skills.

Special: You can only learn this skill if your Religion grants access to the Sphere of Creation.

Harbinger of Creation

Requires: Cleric of Creation skill

Description: A Harbinger of Creation is a Priest of divine craftsmanship and holy artisanry. She is a master of conjuring holy energies to bolster her allies or create works of power. Her magical expertise allows her to craft spells that are more durable, more potent and more complicated than most kinds of faith magic.

Some Harbingers of Creation take this skill as a sign of divine approval, taking well-deserved pride in their wondrous arts. Others are the humblest of craftsfolk because they recognize their powers as divinely inspired, not personally granted – they believe themselves as the tool of a divine creator, existing only to serve and to create at the whim of the gods.

Usage: You may now learn Erudite-level spells of the Sphere of Creation. Also, some of your spells may have their effects further improved by this skill.

Furthermore, when you use “Cleric of Creation” to create shield you and nearby Chosen with holy power, you may instead say “Harbinger of Creation” to further improve the power of this skill upon yourself. After you use this skill, you may respond with “Minimal” to the next damaging attack that you receive; you cannot choose which attack to minimalize – only you receive this special benefit.

Special: You can only learn this skill if your Religion grants access to the Sphere of Creation.

Servitor of Fate
Description: A Servitor of Fate is the caretaker of the fallen and the messenger of the end. These Priests serve grim gods and forbidding faiths that dwell in the bleaker aspects of divinity – to that end, they are granted powers over life and over death, redeeming and damning according to the will of the divine. Servitors of Fate wield the shadowed hand of death according to their faith’s will, tasked to protect the life of Chosen while bringing demise to those who need it and those who deserve it.

Even when thwarted, a Servitor of Fate is not so easily felled; such a Priest is able to rise beyond the reach of death if she believes that it is not yet her time to pass. This gives rise to strange rumors about the immortality of these types of Priests and their invulnerability to death’s touch.

Usage: You may now learn Basic-level spells from the Sphere of Fate.

Furthermore, while you are at 0 HP and in your first Death Count, you may Channel for 10 seconds and then say “Servitor of Fate! Heal 1!” to regain up to 1 HP. Using Servitor of Fate in this way is very exhausting, however – until you are able to complete a Short Rest, casting a spell costs you twice the amount of SP (if it requires SP) and require twice the amount of Channeling (if it requires Channeling). Therefore, this function of the Servitor of Fate skill a final option instead of a thing of convenience.

After you use the Servitor of Fate skill in this way, you may use it again only after you have completed a Short Rest.

Special: You can only learn this skill if your Religion grants access to the Sphere of Fate.

Acolyte of Fate (Priest class feature): If you choose Fate as your primary Sphere, you gain this skill for no build cost.

Cleric of Fate

Requires: Servitor of Fate skill

Description: A Cleric of Fate has grown strong in ways of death-dealing and life-rending. Her path remains a bleak one and it shows; some Clerics seem to darken in psyche and in demeanor, turning as grim as the grave. On the other hand, a few Clerics of Fate continue to be vivacious and spirited, in stark contrast to the Sphere of Fate’s tenebrous power. Regardless of behavior, Clerics of Fate have mastered the basics of their craft and are ready to take on greater challenges and bring down greater enemies.

Such is the power wielded by a Cleric of Fate however that when they rise above the grasp of pain and injury, they can bring any nearby Chosen back with them to the realm of the living. As such, Clerics of Fate are highly respected (and perhaps feared) by their fellow worshippers, despite any stigma that their area of expertise might bring.

Usage: You may now learn Complex-level spells of the Sphere of Fate. Also, some of your spells may have their effects improved by this skill.

Furthermore, when you use “Servitor of Fate” to revive yourself, you may instead say “Cleric of Fate! Heal 10!” to restore up to 10 HP to yourself and all Chosen within a one-handed weapon’s reach of you. The other limitations of this skill apply although only you are the one affected by the exhaustion.

Special: You can only learn this skill if your Religion grants access to the Sphere of Fate.

Harbinger of Fate

Requires: Cleric of Fate skill

Description: A Harbinger of Fate has taken to heart the Sphere of Fate. She not only recognizes the constancy and the necessity of death, but she has internalized these values. Harbingers of Fate tread a deadly path – contrary to the belief of the populace, their powers do not make them immune to death but instead, call them to perilous situations and dangerous enemies.

While their mastery of the Sphere of Fate has allowed them an immense measure of resilience, they are far from invulnerable and far from immortal. Some of these Priests tend to forget their mortal fragility at times, performing their tasks and missions without a shred of fear in their hearts. Other Harbingers of Fate might be more careful in their duties, acting with planning and premeditation as only someone with a deep knowledge of fates might do.

Usage: You may now learn Erudite-level spells of the Sphere of Fate. Also, some of your spells may have their effects further improved by this skill.

Lastly, when you use “Cleric of Fate” to revive yourself and nearby Chosen, you may say “Harbinger of Fate! Heal 10!” instead to improve the power of this skill. The benefits are as “Cleric of Fate” except that instead of being exhausted for 1 minute, you can instead be Stunned for 60 seconds. Also, you may use “Harbinger of Fate” to revive yourself (and only yourself) even if you are in your Critical Death Count.

Special: You can only learn this skill if your Religion grants access to the Sphere of Fate.

Servitor of Inquisition
Description: By studying and embodying the Sphere of Inquisition, a Priest can become a Servitor of Inquisition – a dispeller of secrets and a hunter of truths. Those that would seek to deceive her will find themselves unmasked. Those that seek to hide from her will find themselves discovered. And those who scheme and plot against her will find themselves destroyed.

Servitors of Inquisition can even grant a similar clarity to their spellcraft, allowing their spells to pursue targets as unerringly as a bloodhound to prey.

Usage: You may now learn Basic-level spells from the Sphere of Inquisition.

Furthermore, you may imbue one of your spells or attacks with divine clarity, allowing it to strike again even after it has been avoided or eluded. After you miss with a spell that inflicts damage or a Control effect (or if your target negates it with a defensive Feat or a latent Spell), you may respond with “Servitor of Inquisition” and re-attempt the attack, re-invoking the damage or effect of the original attack in mid-swing. This second attempt does not require additional resources such as SP or Channeling.

After you use the Servitor of Inquisition skill in this way, you may use it again only after you have completed a Short Rest.

Special: You can only learn this skill if your Religion grants access to the Sphere of Inquisition.

Acolyte of Inquisition (Priest class feature): If you choose Inquisition as your primary Sphere, you gain this skill for no build cost.

Cleric of Inquisition

Requires: Servitor of Inquisition skill

Description: A Cleric of Inquisition has taken her pursuit of truth and knowledge to a new level, as she has unraveled new methods and new paths in her studies of the Sphere of Inquisition. Just as her perception has expanded to incorporate novel ways of discovery, so too has it widened to see both the bigger scheme of things and the lesser forces that move the greater.

Typically, Clerics of Inquisition are always trying to understand the world around them and always trying to know how things work. Sometimes, their curiosity is blatantly obvious while at other times, it is subtle in its inquiry. Whatever the method or the manner of the Priest, this skill unlocks new ways for them to search and to investigate.

Usage: You may now learn Complex-level spells of the Sphere of Inquisition. Also, some of your spells may have their effects improved by this skill.

Furthermore, this skill also grants you the ability to do any of the following actions as though you had the Skillful Scrounger skill:

          After 60 seconds of searching (“Searching 1, Searching 2…Searching 60”), you can invoke a “Thorough Search”. A thorough search defeats the conceal item skill or similar spells and effects.

          After 10 seconds of searching (“Searching 1, Searching 2…Searching 10”), you can invoke a “Quick Search” which will yield one item, chosen at random.

          After 60 seconds of searching, you can invoke a “Search for Traps” which will allow you to determine whether an Object or a Door is trapped or not.

Special: You can only learn this skill if your Religion grants access to the Sphere of Inquisition.

Harbinger of Inquisition
Requires: Cleric of Inquisition skill

Description: A Harbinger of Inquisition has excelled in the precepts and the virtues of her Sphere, instilling her not only with clarity but with persistence. Not only can these Priests imbue their spells with clarity and persistence, but they are granted access to the highest echelons of this Sphere’s power – the erudite spells of the Inquisition Sphere.

Harbingers of Inquisition may have reached the core of the Inquisition Sphere, but such a feat has only keened their hunger for knowledge and secrets. Riddles and mysteries are the greatest lure for such Priests because of their ability to unravel even the most hidden of secrets and the most forbidden of knowledge. What they do with the lore that they retrieve is ultimately in their hands and in the hands of their Order – but what they find becomes less important than the pursuit, which is the essence of the Sphere of Inquisition.

Usage: You may now learn Erudite-level spells of the Sphere of Inquisition. Also, some of your spells may have their effects further improved by this skill.

Furthermore, when you use “Servitor of Inquisition” to re-attempt a spell, you may instead say “Harbinger of Inquisition” before repeat a spell attack that hit or missed your original target as you sharpen the divine clarity you have invoked from the Overworld. This allows you to inflict the damage or Control effect of a particularly powerful spell again at no extra cost. This skill is otherwise held by the same limitations as its previous iterations.

Special: You can only learn this sk
ill if your Religion grants access to the Sphere of Inquisition.

Servitor of Knowledge

Description: Servitors of Knowledge are walking repositories of lore, of secrets and of power. While some may prize specific sciences or lores, each and every Servitor of Knowledge has learned the basic mysteries of the Sphere of Knowledge and can harness its power through their manipulation of spellcraft.

One of the first and most iconic uses of their newfound power is through the replication of a spell that they have received. Through spiritual training and secret methods, a Servitor of Knowledge can replicate a spell that affects them… provided that they survive the spell, of course. Some Priests use this to duplicate powerful healing effects while others use this skill to deliver terrible retributive vengeance on those spell-casters foolish enough to engage them in combat.

Usage: You may now learn Basic-level spells from the Sphere of Knowledge.

Just as knowledge is power, a Servitor of Knowledge can utilize the secrets that they hold to copy a Control effect or damage that they receive. After you are hit by a Spell that inflicts damage, a Control effect or healing, you can use “Servitor of Knowledge” to inflict the same damage, Control effect or healing upon yourself or deliver the effect through a spell-packet or a successful melee strike upon a legal body part.

To use Servitor of Knowledge in this way, you must first receive the effect and then, say “Servitor of Knowledge”, followed by the damage, Control effect or healing. You can replicate an effect that hit you but was negated by a feat, spell or skill that you used; however, you have 10 seconds to utilize the duplicated effect. While this is commonly used to duplicate healing effects upon the Priest, a Servitor of Knowledge that survives a particularly devastating spell can use this skill to inflict the same devastation on others or bestow the healing she received upon another person.

After you use the Servitor of Knowledge skill in this way, you may use it again only after you have completed a Short Rest.

Special: You can only learn this skill if your Religion grants access to the Sphere of Knowledge.

Acolyte of Knowledge (Priest class feature): If you choose Knowledge as your primary Sphere, you gain this skill for no build cost.

Cleric of Knowledge

Requires: Servitor of Knowledge skill

Description: Clerics of Knowledge are learned archivists of magical power and divine spellcraft. They are also sages in their own right, having studied many languages and tongues in their quest for arcane power and their insights from the Sphere of Knowledge.

Whether they are boastful holders of knowledge or secretive keepers of lore, Clerics of Knowledge tend to be miserly in the secrets that they hold. Certainly, they can be persuaded or commanded to teach and train Chosen (albeit with great reluctance), but their true secrets, their true treasures – the ones that have cost them so much and the ones that hold the true key to their true selves – these they will never give up and they will never tell.

Usage: You may now learn Complex-level spells of the Sphere of Knowledge. Also, some of your spells may have their effects improved by this skill.

Furthermore, you can read and write in any language that is not Forbidden or Forgotten as though you had the Omni-linguist skill.

Special: You can only learn this skill if your Religion grants access to the Sphere of Knowledge.

Harbinger of Knowledge

Requires: Cleric of Knowledge skill

Description: A Harbinger of Knowledge is a living library of magical power, capable of masterful manipulation of spellcraft through painstakingly earned secrets. These Priests can not only duplicate unknown spells through pure skill, they can also negate them via a precise application of will and arcana.

Harbingers of Knowledge tend towards an arrogance and overconfidence due to the trials and tribulations that they have overcome. For some Harbingers, this arrogance crosses well into the realms of hubris as their judgment has proved time and time again to be the correct one. Other Harbingers allow their desire for secrecy to consume them, retreating from society and dealing only with others of their ilk – albeit with some reservation.

Usage: You may now learn Erudite-level spells of the Sphere of Knowledge. Also, some of your spells may have their effects further improved by this skill.

Furthermore, when you use “Servitor of Knowledge” to duplicate a spell that just hit you, you may instead say “Harbinger of Knowledge” to negate the spell completely and then replicate its effects upon a target of your choosing.

Special: You can only learn this skill if your Religion grants access to the Sphere of Knowledge.

Servitor of Tranquility
Description: A Servitor of Tranquility is a guardian and a healer of their Religion’s Chosen. Through studying the Sphere of Tranquility, these Priests excel in curative spells and protection spells. Not only does a Servitor of Tranquility have access to strong spells of healing and defense, but they also strengthen the power of magical healing through this skill.

Usage: You may now learn Basic-level spells from the Sphere of Tranquility.

Furthermore, this skill can take the soothing, healing energies of a Symbol of Healing spell that you just cast and re-use that energy upon yourself or a Chosen that you touch. After you cast the Symbol of Healing spell, you may immediately say “Servitor of Tranquility! Heal X”, where “X” is the amount you just healed with the Symbol of Healing – you may target yourself or a Chosen that you touch with this healing.

After you use the Servitor of Tranquility skill in this way, you may use it again only after you have completed a Short Rest.

Special: You can only learn this skill if your Religion grants access to the Sphere of Tranquility.

Acolyte of Tranquility (Priest class feature): If you choose Tranquility as your primary Sphere, you gain this skill for no build cost.

Cleric of Tranquility

Requires: Servitor of Tranquility skill

Description: Clerics of Tranquility have mastered the basics of their selected Sphere, becoming more potent healers and protectors. Furthermore, a Cleric of Tranquility that uses this skill to heal themselves or Chosen will find its power enhanced, affecting more than one target in its curative radiance.

Due to the Sphere’s influence, Clerics of Tranquility tend to shy away from violent conflict unless directly engaged or challenged. Far from being cowardly, these Priests will attempt to solve problems first with non-violent means before resorting to bloody methods. That said, many Clerics of Tranquility are ready to shed blood and even kill if the need arises and their faith demands such acts.

Usage: You may now learn Complex-level spells of the Sphere of Tranquility. Also, some of your spells may have their effects improved by this skill.

Furthermore,
when you use the healing ability of the Servitor of Tranquility skill, you can say “Cleric of Tranquility” instead in order to affect two people with the healing in the place of just one person.

Special: You can only learn this skill if your Religion grants access to the Sphere of Tranquility.

Harbinger of Tranquility

Requires: Cleric of Tranquility skill

Description: Harbingers of Tranquility have mastered the inner secrets of the Sphere of Tranquility, allowing them to greatly empower their healing and protective spells. Such a Priest is as the hand of the Overworld upon Midworld’s surface – lending aid and succor to Chosen in need.

Harbingers of Tranquility tend to abhor violence as a final resort to resolving a conflict; even divinely ordained warfare is viewed as a necessary evil. The reasons vary for each Religion and Priest – some believe that violence lacks the subtlety and class of manipulation and persuasion. Others worry about the cost to the Chosen that participate in the struggle. Regardless of their reasons, Harbingers of Tranquility will join a battle if needed by their Chosen or if called for by their Religion.

Usage: You may now learn Erudite-level spells of the Sphere of Tranquility. Also, some of your spells may have their effects further improved by this skill.

Furthermore, when you use the healing ability of the Servitor of Tranquility skill or Cleric of Tranquility skill, you can instead “Harbinger of Tranquility” in order to affect all Chosen within a one-handed weapon’s reach of you (including yourself). If you are holding a two-handed weapon, you may use it to determine your reach but you must keep one hand on its middle while doing so.

This skill is still bound by the same limitations as the Servitor of Tranquility skill.

Special: You can only learn this skill if your Religion grants access to the Sphere of Tranquility.