Marksman Mythic Paths

About Mythic PathsAstral ArrowmancerLaughing TempestMachinist SharpshooterRelentless HuntmasterWatcher-Sentinel

Mythic Paths are another stage of progression for characters of level 10 or higher. Unlike Multi-class Paths, they tend to represent a honing of a Class’ signature abilities as opposed to a branching out of specialties

You may take multiple Paths. However, in order to start a Mythic or Multi-class Path, you must finish the one you currently undertaking. Finishing a Multi-class Path allows you access to the Mythic Path of that Class.

It must be stated that Mythic Paths are not for every character. While they are intended for high-level progression – they are deeply intertwined in the lore and the themes of Seventh Kingdom IGE. Many will ask you to give something up or bind yourself to a powerful entity, organization or ethos. Power always has a price, as the Sorcerers of Midworld say.

As such, they are not intended to be fully balanced with one another – or even within themselves, with regards to Aberrant Paths. Some Paths may be outright barred from you because of your character’s affiliations, reputations and choices – as well as various world events that the Players have influenced. While it is intended that Mythic Paths will find followers among the Player Base, it is not expected that all Player Characters enter one or even follow one – Power enough can be found in the Multi-class Paths, in the Year Gifts and in powerful items one can obtain in their adventures in Seventh Kingdom IGE.

Lastly, entering a Mythic Path may make your character more powerful – but it will not make them so powerful as to not need allies or companions. Some Path features incentivize teamwork and some will require it for maximum efficiency. While solo adventuring remains a relatively viable option for the cunning and the fleet-footed, the challenges and threats of Midworld are meant to be faced together.

Entering a Mythic Path:

Each Mythic Path has a steep cost for entry, be it in lives, components or any other “currency”. Some Paths may need one or more attempts at entry. Almost all Paths will have some form of upkeep and all Paths will require the use of one of your Latent effect slots.

There are two primary hurdles that one must pass before entering a Mythic Path: Requirements and Instruction.

Requirements: These are skills, spells, feats or any other abilities that you must have before you may enter a Mythic Path. Other requirements may include the favor of a powerful entity, the possession of a specific item or the swearing of a Code of behavior (which you must maintain or lose the Path’s abilities). Also important are the physical representation or prop requirements that a Path possesses. These are markers that you have undertaken or completed such an arduous body of knowledge – failing to fulfill these physical requirements without Staff permission may mean suspension of Path features or even utter revocation of all Path features.

Instruction: Finding an instructor or a trainer for a Mythic Path can be as difficult, if not moreso, than fulfilling that Path’s requirements. Power calls to power and as such, almost all Mythic Paths have their secrets kept and occasionally granted by the powerful Kingdoms and Orders of Midworld. The common sources and trainers of a Path are described in a Mythic Path’s “affiliation” entry. Trainers of a Mythic Path that are not part of such a group are extremely rare, sometimes because that group hunts down those who do not have allies to shield them.

Progressing through a Mythic Path:

  • After entering a Mythic Path, you advance through its tiers in an ascending order – starting from tier 1, going to tier 2, then 3, etc.
  • To enter a Tier, you must first pay its listed build cost then spend 1 month learning it, similar to a skill. Learning a Mythic tier allows you to learn no other skills, feats, spells or any other abilities for that Month, even if you have the Master Researcher skill..
  • Tier 2, Tier 4 and Tier 6 are special in that they offer several Path features instead of just one. However, you can only gain those features if you fulfill their prerequisites before or during that Tier.
    • For example, Tier 2 of Mythic Path A grants Feature X (which has a requirement) and Feature Y (which does not). If you already have Feature X’s requirement, then you gain it at that tier. If you progress to Tier 3 without gaining the requirements for Feature X, it is barred from you henceforth – you have chosen your own way in walking this Mythic Path.
  • Tier 7 of every Path requires a final trial, crucible or test by an NPC trainer or someone similar.

Aberrant Paths: Within each Mythic Path are a main branch and optional branches. These optional branches may be limited to certain alternate or regional styles that change the way the Path works (or bring additional options into play). For example, the Glacials of the Winter Dragon may have an optional branch that requires the patronage of Ymir instead of the power of the Winter Dragon.

These Paths share abilities with the main Mythic Path that they hail from. However, they may have additional requirements for entrance or maintenance. In fact, sometimes the instructor for an Aberrant Path is far more difficult to find that those who follow the main Path. On the other hand, Aberrant Paths may add or alter the features of the original Path to better suit their themes and purpose.

For example, the Shadow-slayer is an Aberrant Path of the Shadow-thief. A character progressing through the Shadow-slayer Path has many of the features of the Shadow-thief but some features are altered and some features are added to make up for the additional requirements that it has set forth. As per usual, no Mythic Path is for everyone and would-be initiates should leverage the strength of the path and compare them to the difficulty in gaining them.

Astral Arrowmancer

Astral Arrowmancers can glimpse the threads of fate that bind all life, using their knowledge to change Fate or to seal it with a well-placed arrow.

Description & Aberrant Paths
Base requirements & affiliations
Attunement Cost & Physreps Requirements
Tier 1 (0 Build; Trainer)
Tier 2 (5 Build)
Tier 3 (10 Build)
Tier 4 (15 Build)
Tier 5 (20 Build)
Tier 6 (25 Build)
Tier 7 (30 Build; Trainer)

Abberant Path: Ephemeral Arrowmancer

Description
Additional requirements & Affiliations
Tier 1: Shelter within Dreams (Additional feature)
Tier 4: Wisdom of the Stars (Additional feature)
Tier 7: Aethyric Enlightenment (Replacement feature)

Abberant Path: Stygian Arrowmancer

Description

Additional requirements & Affiliations
Tier 1: The Stars are Blind (Additional feature)
Tier 4: Moonlight Subtlety (Additional feature)
Tier 7: Total Eclipse (Replacement feature)

Laughing Tempest

The Laughing Tempest is the crashing storm and the raging whirlwind. They flit and flutter across the battlefield in a haze, as untouchable as the wind and as quick as lightning.

Description & Aberrant Paths
Base requirements & affiliations
Attunement Cost & Physreps Requirements
Tier 1 (0 Build; Trainer)
Tier 2 (5 Build)
Tier 3 (10 Build)
Tier 4 (15 Build)
Tier 5 (20 Build)
Tier 6 (25 Build)
Tier 7 (30 Build; Trainer)

Abberant Path: Hellfire Tempest

Description
Additional requirements & Affiliations
Tier 1: Killing Tempest (Additional feature)
Tier 4: Destructive Lore (Additional feature)
Tier 7: Hellfire Tempest (Replacement feature)

Abberant Path: Totemic Tempest

Description
Additional requirements & Affiliations
Additional Physrep Requirements
Tier 1: Adept of Tempests (Replacement feature)
Tier 4: Spiritual Convergence (Additional feature)
Tier 7: Adept of the Laughing Wind (Replacement feature)

Machinist Sharpshooter*

These archers use high Artifice and Weaponsmithing to take their marksmanship and versatility to greater heights.

Description & Aberrant Paths
Base requirements & affiliations
Attunement Cost & Physreps Requirements
Tier 1 (0 Build; Trainer)
Tier 2 (5 Build)
Tier 3 (10 Build)
Tier 4 (15 Build)
Tier 5 (20 Build)
Tier 6 (25 Build)
Tier 7 (30 Build; Trainer)

Abberant Path: Elementalist Sharpshooter

Description
Additional requirements & Affiliations
Tier 1: Supernal Transfiguration (Replacement feature)
Tier 4: Explosive Disjunction (Additional feature)
Tier 7: Elemental Volley (Replacement feature)

Abberant Path: Sorcerous Sharpshooter

Description
Additional requirements & Affiliations
Additional Physrep Requirements
Tier 1: Sorcerous Dragonbow (Replacement feature)
Tier 3: Ruinous Blast (Replacement Feature)
Tier 4: Sorcerous Conduit (Additional feature)

*Made with the submitted suggestions of Thomas Esemplare

Relentless Huntmaster

A combination of superior tracking skills, tactical mastery and an unbreakable will makes this marksman a powerful ally.

Description & Aberrant Paths
Base requirements & affiliations
Attunement Cost & Physreps Requirements
Tier 1 (0 Build; Trainer)
Tier 2 (5 Build)
Tier 3 (10 Build)
Tier 4 (15 Build)
Tier 5 (20 Build)
Tier 6 (25 Build)
Tier 7 (30 Build; Trainer)

Abberant Path: Horned Huntmaster

Description
Additional requirements & Affiliations
Tier 3: Marked for Death (Additional feature)
Tier 4: Flog the Pack (Additional feature)
Tier 7: The Hunt Never Ends (Replacement feature)

Abberant Path: Shamanic Huntmaster

Description
Additional requirements & Affiliations
Tier 1: Shamanic Invocation (Additional feature)
Tier 4: Shamanic Ambassador (Additional feature)
Tier 7: Shamanic Warcry (Replacement feature)

Watcher-Sentinel

Guardians and trackers, the Watcher-Sentinel misses nothing — be it a clue or a target.

Description & Aberrant Paths
Base requirements & affiliations
Attunement Cost & Physreps Requirements
Tier 1 (0 Build; Trainer)
Tier 2 (5 Build)
Tier 3 (10 Build)
Tier 4 (15 Build)
Tier 5 (20 Build)
Tier 6 (25 Build)
Tier 7 (30 Build; Trainer)

Abberant Path: Bloodless Sentinel

Description
Additional requirements & Affiliations
Attunement Cost & Additional Physrep Requirements
Tier 1: Bloodless Visage (Additional feature)
Tier 4: Bloodless Soul (Additional feature)
Tier 7: What is Bloodless cannot Bleed (Replacement feature)

Abberant Path: Watcher-Purifier

Description
Additional requirements & Affiliations
Additional Physrep Requirements
Tier 1: Scourge and Purge (Additional feature)
Tier 3: Mask of the Inquisitor (Replacement Feature)
Tier 4: Question the Heretic (Additional feature)