Adept Mythic Paths

About Mythic PathsArdent of the Sun DragonGlacial of the Winter DragonLunar of the Moon DragonMercurial of the Storm DragonPrimal of the Earth Dragon

Mythic Paths are another stage of progression for characters of level 10 or higher. Unlike Multi-class Paths, they tend to represent a honing of a Class’ signature abilities as opposed to a branching out of specialties

You may take multiple Paths. However, in order to start a Mythic or Multi-class Path, you must finish the one you currently undertaking. Finishing a Multi-class Path allows you access to the Mythic Path of that Class.

It must be stated that Mythic Paths are not for every character. While they are intended for high-level progression – they are deeply intertwined in the lore and the themes of Seventh Kingdom IGE. Many will ask you to give something up or bind yourself to a powerful entity, organization or ethos. Power always has a price, as the Sorcerers of Midworld say.

As such, they are not intended to be fully balanced with one another – or even within themselves, with regards to Aberrant Paths. Some Paths may be outright barred from you because of your character’s affiliations, reputations and choices – as well as various world events that the Players have influenced. While it is intended that Mythic Paths will find followers among the Player Base, it is not expected that all Player Characters enter one or even follow one – Power enough can be found in the Multi-class Paths, in the Year Gifts and in powerful items one can obtain in their adventures in Seventh Kingdom IGE.

Lastly, entering a Mythic Path may make your character more powerful – but it will not make them so powerful as to not need allies or companions. Some Path features incentivize teamwork and some will require it for maximum efficiency. While solo adventuring remains a relatively viable option for the cunning and the fleet-footed, the challenges and threats of Midworld are meant to be faced together.

Entering a Mythic Path:

Each Mythic Path has a steep cost for entry, be it in lives, components or any other “currency”. Some Paths may need one or more attempts at entry. Almost all Paths will have some form of upkeep and all Paths will require the use of one of your Latent effect slots.

There are two primary hurdles that one must pass before entering a Mythic Path: Requirements and Instruction.

Requirements: These are skills, spells, feats or any other abilities that you must have before you may enter a Mythic Path. Other requirements may include the favor of a powerful entity, the possession of a specific item or the swearing of a Code of behavior (which you must maintain or lose the Path’s abilities). Also important are the physical representation or prop requirements that a Path possesses. These are markers that you have undertaken or completed such an arduous body of knowledge – failing to fulfill these physical requirements without Staff permission may mean suspension of Path features or even utter revocation of all Path features.

Instruction: Finding an instructor or a trainer for a Mythic Path can be as difficult, if not moreso, than fulfilling that Path’s requirements. Power calls to power and as such, almost all Mythic Paths have their secrets kept and occasionally granted by the powerful Kingdoms and Orders of Midworld. The common sources and trainers of a Path are described in a Mythic Path’s “affiliation” entry. Trainers of a Mythic Path that are not part of such a group are extremely rare, sometimes because that group hunts down those who do not have allies to shield them.

Progressing through a Mythic Path:

  • After entering a Mythic Path, you advance through its tiers in an ascending order – starting from tier 1, going to tier 2, then 3, etc.
  • To enter a Tier, you must first pay its listed build cost then spend 1 month learning it, similar to a skill. Learning a Mythic tier allows you to learn no other skills, feats, spells or any other abilities for that Month, even if you have the Master Researcher skill..
  • Tier 2, Tier 4 and Tier 6 are special in that they offer several Path features instead of just one. However, you can only gain those features if you fulfill their prerequisites before or during that Tier.
    • For example, Tier 2 of Mythic Path A grants Feature X (which has a requirement) and Feature Y (which does not). If you already have Feature X’s requirement, then you gain it at that tier. If you progress to Tier 3 without gaining the requirements for Feature X, it is barred from you henceforth – you have chosen your own way in walking this Mythic Path.
  • Tier 7 of every Path requires a final trial, crucible or test by an NPC trainer or someone similar.

Aberrant Paths: Within each Mythic Path are a main branch and optional branches. These optional branches may be limited to certain alternate or regional styles that change the way the Path works (or bring additional options into play). For example, the Glacials of the Winter Dragon may have an optional branch that requires the patronage of Ymir instead of the power of the Winter Dragon.

These Paths share abilities with the main Mythic Path that they hail from. However, they may have additional requirements for entrance or maintenance. In fact, sometimes the instructor for an Aberrant Path is far more difficult to find that those who follow the main Path. On the other hand, Aberrant Paths may add or alter the features of the original Path to better suit their themes and purpose.

For example, the Shadow-slayer is an Aberrant Path of the Shadow-thief. A character progressing through the Shadow-slayer Path has many of the features of the Shadow-thief but some features are altered and some features are added to make up for the additional requirements that it has set forth. As per usual, no Mythic Path is for everyone and would-be initiates should leverage the strength of the path and compare them to the difficulty in gaining them.

Ardent of the Sun Dragon

Woe be to those that dare the wrath of the Sun Dragon’s Ardents. Their vengeance burns as bright as the sun and they can radiate steel-melting heat from their souls.

Description & Aberrant Paths
Base requirements & affiliations
Attunement Cost & Physreps Requirements
Tier 1 (0 Build; Trainer)
Tier 2 (5 Build)
Tier 3 (10 Build)
Tier 4 (15 Build)
Tier 5 (20 Build)
Tier 6 (25 Build)
Tier 7 (30 Build; Trainer)

Aberrant Path: Supernal of the Sky Dragon

Description
Additional requirements & Affiliations
Attunement Cost & Additional Physrep Requirements
Tier 1: Supernal Transfiguration (Replacement feature)
Tier 4: Supernal Piety (Additional feature)
Tier 7: Majesty of the Sky Dragon (Replacement feature)

Aberrant Path: Infernal of the Hellfire Lord

Description
Additional requirements & Affiliations
Additional Physrep Requirements
Tier 1: Hellfire Adept (Replacement feature)
Tier 4: Destructive Lore (Additional feature)
Tier 5: Diabolic Ascension (Replacement feature)

Glacial of the Winter Dragon

The Glacials of the Winter Dragon share the resilience and the grimness of their patron. Like the winter, they are relentless and possessed of a vitality that seems as unending as the frost and the ocean.

Description & Aberrant Paths
Base requirements & affiliations
Attunement Cost & Physreps Requirements
Tier 1 (0 Build; Trainer)
Tier 2 (5 Build)
Tier 3 (10 Build)
Tier 4 (15 Build)
Tier 5 (20 Build)
Tier 6 (25 Build)
Tier 7 (30 Build; Trainer)

Abberant Path: Halycon of the River Dragon

Description
Additional requirements & Affiliations
Additional Physrep Requirements
Tier 1: Halycon of the River Dragon (Replacement feature)
Tier 4: Poised Essence (Additional feature)
Tier 7: Serenity of the River Dragon (Replacement feature)

Abberant Path: Glacial of the Frozen King

Description
Additional requirements & Affiliations
Tier 1: Glacial of the Frozen King (Replacement feature)
Tier 4: Strength of the Frozen King (Additional feature)
Tier 7: Wardance of Hammersnow (Replacement feature)

Lunar of the Moon Dragon

The Moon Dragon bequeaths her mysteries to her Lunars, allowing them pathways and sights that are accessible to no one else.

Description & Aberrant Paths
Base requirements & affiliations
Attunement Cost & Physreps Requirements
Tier 1 (0 Build; Trainer)
Tier 2 (5 Build)
Tier 3 (10 Build)
Tier 4 (15 Build)
Tier 5 (20 Build)
Tier 6 (25 Build)
Tier 7 (30 Build; Trainer)

Aberrant Paths: Ephemeral of the Dream Dragon

Description
Additional requirements & Affiliations
Attunement Cost & Additional Physrep Requirements
Tier 1: Ephemeral of the Dream Dragon (Replacement feature)
Tier 4: Wisdom of the Dream Dragon (Additional feature)
Tier 7: Contemplate the Dream (Additional feature)

Aberrant Paths: Umbral of the Shadow Dragon

Description
Additional requirements & Affiliations
Tier 1: Umbral of the Shadow Dragon (Altered feature)
Tier 4: Umbral Masquerade (Additional feature)
Tier 7: Malice of the Shadow Dragon (Replacement feature)

Mercurial of the Storm Dragon

The quickness of the Storm Dragon is invested in the Mercurials that bear its power. Their strikes are as quick as raindrops and catching them is a thing of myth.

Description & Aberrant Paths
Base requirements & affiliations
Attunement Cost & Physreps Requirements
Tier 1 (0 Build; Trainer)
Tier 2 (5 Build)
Tier 3 (10 Build)
Tier 4 (15 Build)
Tier 5 (20 Build)
Tier 6 (25 Build)
Tier 7 (30 Build; Trainer)

Aberrant Paths: Mercurial of the Thunder Dragon

Description
Additional requirements & Affiliations
Additional Physrep Requirements
Tier 3: Echoes of the Thunder Dragon (Replacement feature)
Tier 4: Voice of Thunder (Additional feature)
Tier 7: Shout of the Thunder Dragon (Replacement feature)

Aberrant Paths: Stygian of the Shadow Dragon

Description
Additional requirements & Affiliations
Additional Physrep Requirements
Tier 1: Stygian of the Shadow Dragon (Altered feature)
Tier 4: Umbral Masquerade (Additional feature)
Tier 7: Spite of the Shadow Dragon (Replacement feature)

Primal of the Earth Dragon

By harnessing the strength of the Earth Dragon, the Primal can perform impossible feats of heroism such as turning their skin into iron or shaking the very ground beneath their feet.

Description & Aberrant Paths
Base requirements & affiliations
Attunement Cost & Physreps Requirements
Tier 1 (0 Build; Trainer)
Tier 2 (5 Build)
Tier 3 (10 Build)
Tier 4 (15 Build)
Tier 5 (20 Build)
Tier 6 (25 Build)
Tier 7 (30 Build; Trainer)

Aberrant Path: Protean of the Earth Dragon

Description
Additional requirements & Affiliations
Additional Physrep Requirements
Tier 1: Protean Shift (Replacement feature)
Tier 4:Elemental Artistry (Additional feature)
Tier 5: Protean Ascension (Additional feature)

Aberrant Path: Primal of the Blighted Dragon

Description
Additional requirements & Affiliations
Attunement Cost & Additional Physrep Requirements
Tier 1: Blighted Aspect (Replacement feature)
Tier 4: Blight Carrier (Additional feature)
Tier 7: Will of the Blighted Dragon (Replacement feature)